Working with vector points headaches
Posted: Thu Jan 13, 2011 9:23 am
Hi!
I do a lot of animation by moving the vector points in a a layer. Two main headaches make this work not easy:
* click and miss = mess. When I click on a vector node and miss it, the whole shape's points get selected. This is very annoying. Is there a way to prevent AS from automatically do a "select all" when one accidentally clicks on the shape outside a node?
* Posthume change: Sometimes, I manipulate the nodes in every frame; doing a frame-by frame animation. When I reach the last, I must sometimes - well, often - realize that the nodes were changed in the first frames, or between. They don't look the way I arranged them, anymore. Why does AS change node arrangement despite of the fact that there were manipulated by me and that there is a keyframe. It should respect my work.
I do a lot of animation by moving the vector points in a a layer. Two main headaches make this work not easy:
* click and miss = mess. When I click on a vector node and miss it, the whole shape's points get selected. This is very annoying. Is there a way to prevent AS from automatically do a "select all" when one accidentally clicks on the shape outside a node?
* Posthume change: Sometimes, I manipulate the nodes in every frame; doing a frame-by frame animation. When I reach the last, I must sometimes - well, often - realize that the nodes were changed in the first frames, or between. They don't look the way I arranged them, anymore. Why does AS change node arrangement despite of the fact that there were manipulated by me and that there is a keyframe. It should respect my work.