kellz5460 wrote:
I use lots of references- and i use the little wooden doll thing that poses for well..poses...
is it bad to reference so much rather than just...drawing it straight out of my head?
Well, you won't be able to draw straight out of your head if you haven't made tons of drawings from reference. By the way : I've never used a mannekin, I don't even have one. I don't think it's a good reference and it doesn't give you anything that you can't do straight out of the head.
For poses, a good excercise is to pop in a DVD, freeze frame on interesting poses and make a 1-minute sketch of the pose. Make a 100 of such sketches a day (old 50s musicals are good for this, wide shots, good lighting, great poses). This will develop a good feel for poses, things like balance, line of action, etc. A mannekin is just a puppet but the people you draw from the movie are real, they have balance, weight, energy, emotion, attitude, etc. As you master real life poses and learn what makes them work, then you can take it further and make it stronger.
And then there are hands. Surely we can all draw a clenched fist, a pointing finger, a "flipping the bird" and all that from the head. But what about a hand cutting with a pair of scissors, or knitting with knitting needles, or rolling a cigarette? Unless you've drawn such things before, you'll need references.
Personality is another thing. You could have a couple of toons who look wildly different from each other. But if you draw them from the head then they will all move alike and have the same facial expressions. For example, for one of my characters I studied the facial expressions and movements of Regina Hall to get the same kind of energy and character that she has. Even something as simple as a smile is wildly different for different people. You wouldn't want your different characters to all smile the same way. You'll need references to get diversity.
And then there is movement itself. I've just studied by rotoscoping how someone falls on roller skates. You'll be amazed what happens in that split second. The body goes through a lot of motions. There's the off-balance, the quick reflex in the chest and arms to regain that balance, the slip because the reflex didn't take into account the roller skates (it's really funny to watch it), a stronger reflex to compensate which goes horribly wrong and then the bracing for impact and the impact itself. It takes too many words to describe it fully. They say a walk is the hardest thing to animate but a fall is really interesting. All this happens in a split second. You can't dream such things up, you need a reference.
And remember that the best in the field stress the importance of drawing from life and how Disney did tons of rotoscoping to get those beautiful movements.
There's nothing wrong with references, as a matter of fact : it's absolutely essential.