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Takeo Igarashi's Software
Posted: Fri Jun 17, 2005 1:21 pm
by teotoon
This computer scientist designs very useful and interesting software for animators and graphic artists. He deserves, I think, particular attention. You can try some of his and his teams' software for free:
http://www-ui.is.s.u-tokyo.ac.jp/%7Eo/VolumeModeling/
http://www-ui.is.s.u-tokyo.ac.jp/~takeo ... index.html
Particularly "Volume Modeling Project" (and its sister project Teddy) works well with Moho's 3d import.
Posted: Fri Jun 17, 2005 1:32 pm
by godlike27
I have Teddy (
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm old version)
and programmers software Alice. Teddy was fun but at the time it couldn't export obj. I'll try this Volumetric T version.
Posted: Fri Jun 17, 2005 4:17 pm
by Toontoonz
Real nice idea, but Teddy is a bit too primitive. Wish there was a more workable version.
The volume modeling version is full of bugs (as they say) and I could not get it to really work, crash&burn----or could you get it to do anything?. (I´m using Windows XP.)
Have you tried ZBrush?
Posted: Fri Jun 17, 2005 5:01 pm
by teotoon
All versions of Teddy (Teddy [the original software], Teddy 2 [bundled with Alice], Smooth Teddy [including a simple 3d painting software] and the Volumetric Teddy) work reasonably well in my Windows 2000 environment.
v.1, v.2 and Volumetric Teddy can export obj which is extremely useful for Moho 3d function.
The advantage of these software is that 2d-based people can easily construct 3d models. As for ZBrush, which is I think also a very good software, modeling techniques mainly stay in the realm of 3d.
These are also some other programs following the stepr of teddy: Openteddy and TeddyPlus, with some extra features and different interface.
http://openteddy.sourceforge.net/
http://visgraph.cs.ust.hk/fyp/teddyplus/
Posted: Thu Aug 10, 2006 4:49 am
by Víctor Paredes
ramón show me this video
http://youtube.com/watch?v=1M_oyUEOHK8
please watch it!
i really don't know who i love more, takeo or mike.
wow, if they work together...
Posted: Thu Aug 10, 2006 9:45 am
by jeff
Thanks for alerting us to that video. This surely must be the future of 2D vector animation. What do you think, Lost Marble?
Jeff
Posted: Thu Aug 10, 2006 11:01 am
by The400th
I don't think so, Jeff, it works well on simple shapes, but it's just deforming a mesh - that can never take the place of real animation.
It would be a useful tool to add to a toolset like Moho, if they haven't patented it. But it's not the future, not by a long shot.
Posted: Thu Aug 10, 2006 8:13 pm
by Víctor Paredes
why is not the future?
i think it's made almost the same than moho, but in a more intelligent way.
yes, i think it can't be the future, not alone, but as the principal tool of an animation software as moho or whichever.
i would love to see a serious software with the tools of takeo igarashi, lostmarble and the guy of tweenmaker.
that's the future.
Posted: Thu Aug 10, 2006 10:02 pm
by bupaje
It might be cool if you could map bitmaps to a mesh like this in Moho to minimize distortion when using bones.
Mr. Igarashi's new software
Posted: Tue Aug 29, 2006 2:00 pm
by jpos
Mr. Igarashi is the one of the developers of this software.
UrumaDelvi Paint
This Software's first impression of the press.?Japanese)
http://journal.mycom.co.jp/articles/2006/05/08/udpp/
UrumaDelvi Paint Information page. but no new information.
http://urumadelvi.jp/udpaint/
Re: Mr. Igarashi's new software
Posted: Tue Aug 29, 2006 3:09 pm
by Rai López
jpos wrote:but no new information.
And I'm stil waiting! TiC, taC, tIc, tAc...
Posted: Tue Aug 29, 2006 3:25 pm
by Patmals
If you want to enquire about Urumadelv, you can use this form:
It is set up for English questions:
http://urumadelvi.jp/corp/inqe.html
Posted: Tue Aug 29, 2006 5:20 pm
by jpos
Sorry! I did not notice
this thread existed.
This software was chosen as "Super-genius programmer/creator" excavation project by the group named IPA of Japan.
Evaluation report
For your information.