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3d that seems to be 2d

Posted: Sun Jun 19, 2005 5:57 am
by Víctor Paredes
hi, i'm chilean and i don't speek english so i can't to explain well what i do.
first, i make the characters in wings3d, each arm, hand, leg, face, etc. then in moho i put bones to them and make the animation.

this is not a story, is just a test. is only 200kb and seems to be that must be saved with the "save as" buttom.

eso.
http://selgin.100megas.com/prueba4.WMV

Posted: Sun Jun 19, 2005 2:37 pm
by Regul8R
looks good, nice head-turns.

and your english is very good, from what ive seen.

jay b

Posted: Sun Jun 19, 2005 7:03 pm
by CrAzY Dan
that is really cool! I'm going to (try) and have a go! :P

Posted: Mon Jun 20, 2005 2:27 am
by jorgy
:-(

Your link isn't working for me.

Posted: Mon Jun 20, 2005 12:45 pm
by Regul8R
jorgy wrote::-(

Your link isn't working for me.
right-click>save target....this worked for me

Posted: Mon Jun 20, 2005 3:15 pm
by Rasheed
Not with Firefox, because the server isn't properly set up for the WMV extension.

Posted: Mon Jun 20, 2005 5:42 pm
by jorgy
Rash: Thanks for the pointer - that's the first time that something's *not* worked because of firefox.

selgin: Thank you for posting your animation. I particularly liked the way the eyes seemed 3d - it was more realistic and less "flat". I also liked the walk - simple, but it worked for me.

Posted: Mon Jun 20, 2005 8:14 pm
by nobudget
Nice drawing style, the combination between 3D objects and Moho manipulation works very well!

Reindert.
www.nobudgetvideo.com

Posted: Tue Jun 21, 2005 3:50 am
by Víctor Paredes

Posted: Tue Jun 21, 2005 10:13 am
by Toontoonz
That works. Nice animation.

Posted: Thu Jun 23, 2005 3:53 am
by Lost Marble
Very interesting use of 3D in Moho.

Posted: Fri Jul 01, 2005 3:27 pm
by 13YearsOldAnimator
How did u turned the bones in X and Y Axis?

Posted: Sun Jul 03, 2005 11:58 pm
by Víctor Paredes
i did not turn the bones in that axis.
i import the 3d object and i insert it in a bone layer. then i put the bones (wich only moves in x and y). when the movement is more complex, i turn the entire layer.
is something similar to 3d bones, but, obviesly, more difficult and limited.

eso.