A hook drop off
Posted: Thu Jun 30, 2011 4:25 pm
I am trying to figure out how to rig two bone structures together to make a, mildly, realistic hook drop.
For the example of what I am doing, I am trying to get a rigged character to be picked up from a hook, raised, and then moved to another part of the screen, dropped off, and the hook leaving the frame.
I have tried a few methods but can't seem to figure it out entirely, as I only have a few days experience with the program.
I used the cloth tutorial by guyver93 for the physics of the hook's rope and hook itself and that is working wonderfully, but I don't know how to connect the hook to the character model and drag it along with the same physics the rope is using.
Would anyone by chance have any idea? Thank you very much for any input!
For the example of what I am doing, I am trying to get a rigged character to be picked up from a hook, raised, and then moved to another part of the screen, dropped off, and the hook leaving the frame.
I have tried a few methods but can't seem to figure it out entirely, as I only have a few days experience with the program.
I used the cloth tutorial by guyver93 for the physics of the hook's rope and hook itself and that is working wonderfully, but I don't know how to connect the hook to the character model and drag it along with the same physics the rope is using.
Would anyone by chance have any idea? Thank you very much for any input!