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Full body Blend Morph

Posted: Sun Aug 07, 2011 7:08 pm
by kellz5460
This is my first test of doing a full body blend morph- kinda like rotating a camera around a character in a T pose in 3d

Theres a problem clipping the one arm that I'll have to mess with later

and also I didnt do much detail or shading


http://www.youtube.com/watch?v=zC1khmoRY4U

Posted: Sun Aug 07, 2011 8:28 pm
by cucumihai
It turned out very good. :)

Posted: Sun Aug 07, 2011 8:35 pm
by GCharb
Yeah, shading is a pain, but nice work overall!

Posted: Sun Aug 07, 2011 8:55 pm
by funksmaname
pretty good result! good work :)

Posted: Sun Aug 07, 2011 11:12 pm
by Danimal
Looked pretty good, keep up the good work!

Posted: Mon Aug 08, 2011 12:53 am
by VĂ­ctor Paredes
Looks nice. Now, the important question, is she rigged? if so, works the rig with the turn? I never have played with fully rigged body turns using blend morph, but theoretically it should work.

Posted: Tue Aug 09, 2011 9:18 am
by kellz5460
selgin wrote:Looks nice. Now, the important question, is she rigged? if so, works the rig with the turn? I never have played with fully rigged body turns using blend morph, but theoretically it should work.
not rigged- but that's just because I don't use bones in any of my animations

In making this I can see how rigging would work if you wanted to do that although the way I made this, some bones- even constrained would have some difficulties i think