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Spring in AS7 using physics?
Posted: Fri Sep 09, 2011 8:21 pm
by sbtamu
I have been trying, with little luck, to make this but I just can not seem to figure out how to do it.
Any tips?
Thanks
Stephen

Posted: Fri Sep 09, 2011 8:37 pm
by GCharb
Tried rigging it with dynamic bones?
Posted: Fri Sep 09, 2011 9:13 pm
by sbtamu
GCharb wrote:Tried rigging it with dynamic bones?
I sure haven't. I am trying to use all physics to make a machine do work of some kind. I will see if dynamics will work with physics.
Thanks for the tip.
Posted: Fri Sep 09, 2011 11:43 pm
by slowtiger
One way to do it:
Start from the bottom. Create one zigzag line of bones and name them: 1, 2, 3, 4, 5, 6...
Select any odd bone and let its angle be controlled by bone #1 with "2".
Select any even bone and let its angle be controlled by bone #1 with "-2".
Repeat for the other zigzag line.
Posted: Sat Sep 10, 2011 1:42 am
by sbtamu
Thanks GCharb, I tried the dynamics but I can not get it to work well with the falling ball with physics.
Thanks slowtiger, I tried to do it the way you explained but It did not work. I am sure It was the way I set it up was wrong though.
What I am trying to do is use physics and drop a ball on the spring(like the one used in Mario Brothers games) to compress the spring enough to trigger a switch and then bounce back to its original uncompressed state.