Marionette puppet-like movement using physics?
Posted: Thu Sep 29, 2011 1:31 pm
Is there a way to create a puppet that would be controlled from bones from the top down, in similar fashion of a marionette puppet? I tried the following setup and put the bone layer inside a group with physics enabled, but all this does is cause the entire "puppet" to fall and fall:

I tried messing with the bone physics settings and putting the physics region to "0" on the head bone, but that causes the head to stay while the rest of the body falls away. I want the head bone to remain still (this will be the one I animate manually) and the rest of the limbs to "hang" from it and move according to physics. If I can get that to work, ideally, I would like to add control bones for each arm to (which would connect at his wrists). Is this even possible?[/img]

I tried messing with the bone physics settings and putting the physics region to "0" on the head bone, but that causes the head to stay while the rest of the body falls away. I want the head bone to remain still (this will be the one I animate manually) and the rest of the limbs to "hang" from it and move according to physics. If I can get that to work, ideally, I would like to add control bones for each arm to (which would connect at his wrists). Is this even possible?[/img]