thanks selgin...i just now noticed that i got the front left leg layer under the neck layer,,ha ha...easy enough to fix...the fun part now is going to be figuring out how to do a walk and run cycle for him.....i'll have to look at some videos of live deer ....they walk pretty weird
stonum wrote:thanks selgin...i just now noticed that i got the front left leg layer under the neck layer,,ha ha...easy enough to fix...the fun part now is going to be figuring out how to do a walk and run cycle for him.....i'll have to look at some videos of live deer ....they walk pretty weird
When you start the walk cycle for a 4 legged animal. it is almost like a human does(of course I mean 2 sets of walk cycles) it but the way the foot plants on the ground is different. A human would plant the heal 1st where Ungulates plant flat footed.
Nice job
Did you use textures with the fur?
It's much more fun to create your own characters then buying them, although I too did buy some characters from CP and it was a real help.
This is is the best way to learn the trade.
me being a beginner,i chose the easiest way i could think of to make the deer, i didn't use vector layers cause i haven't learned them yet....all i did was take a photo with my camera of a little ceramic deer that i have at home here.....then i divided the deer photo into sections(legs, head, main body....)in my old microsoft 'picture it' program.....so i guess each layer is not a 'vector' layer, but is an 'image' layer,all inside a 'bone' layer.....so i automatically had the fur texture, cause the little ceramic deer has that texture
To get better you want to look at real life and even copy it.If you do this enough times you reach a point where you no longer need to look and can do it straight from your head,this applies to animation and drawing.
yeah Fulkster, i thought about the eyes, and i got to do something with the ears too....you know those deer are always twitching their ears...looks like i'll be busy for a while