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camera like an object
Posted: Fri Aug 19, 2005 2:51 pm
by Víctor Paredes
i'll try to be clear.
when you move the camera in the "3d vision" (i don't how to call it), is very hard to make just the movement you want, because you haven't a real control of the camera.
there is not a option to work with the camera as an object?
or something to make a "camera frame"?
i think it would be useful.
Posted: Fri Aug 19, 2005 4:07 pm
by F.M.
I'm for that also.
Posted: Fri Aug 19, 2005 5:56 pm
by Rai López
...I'D LIKE TO SEE THIS TOO! Maybe (meantime), someone could write a Embedded Script to do something like that, attaching the camera to a certain layer to move it and to another to "target" it, something like in the Embedded Script example made to Lost Marble called "target_object.lua"
Posted: Thu Nov 03, 2005 7:56 pm
by T
Well, glad I found this... was just going to make the same request.
Basically, to be able to create Camera Layers (multiple would be nice) that you can manipulate like an object and keyframe (and if multiple, switch between... like a Camera switch layer, so to speak).
(This is probably really complicated and impossible, but that's the feature request type that I usually make)
Re: camera like an object
Posted: Thu Nov 03, 2005 9:41 pm
by Nolan Scott
[quote="selgin"]i'll try to be clear.
when you move the camera in the "3d vision" (i don't how to call it), is very hard to make just the movement you want, because you haven't a real control of the camera.
there is not a option to work with the camera as an object?
or something to make a "camera frame"?
Maybe I don't understand what you like to achieve,
but can't you just use the "Side by Side View" and
set one Direction to Orbit and the other one to Front.
This gives you fairly good control over your camera-frame.
Cheers
Nolan
Posted: Thu Nov 03, 2005 11:32 pm
by 7feet
If I'm understanding correctly, it would be to have multiple cameras so that you animate a longer sequence and then intercut between different camera "shots". If that's the case, it could cut out a fair bit of editing outside of Moho. I've done some things like that with the camera as it exists, but it get's tedious to change the cut points and timing of one "shot" without diddling around with whatever is around it.
Say set up one long zoom for the whole sequence. Then a pan or two, some shots at different positions (for closeups or turnarounds), and then be able to switch back an forth betreen complete camera moves at will. I think that would be pretty cool. And probably not all that hard to implement.
Posted: Fri Nov 04, 2005 9:20 pm
by mr. blaaa
Yes, this would be a good feature. And i think again: it is not impossible or very hard to make this happen.
Basically a script needs only to be told to "store" camera positions and its coordinates in a layer and needs to be given this information when you make a switch and then move the camera instantly to this position.
i think this could be the easiest way.
Posted: Tue Nov 08, 2005 10:44 pm
by rylleman
If the camera is an object you can group it with your rigs, very good when you do moving animation like walks where you have to move the workarea constanly to keep up with the walking character. Then you would be able to create a camera that follows the character and use that as a work view while the output camera is static or has a completely different move.
I use cameras this way when I work with Maya and it is very helpful.
Re: camera like an object
Posted: Tue Dec 27, 2005 3:02 am
by macton
selgin wrote:i'll try to be clear.
when you move the camera in the "3d vision" (i don't how to call it), is very hard to make just the movement you want, because you haven't a real control of the camera.
there is not a option to work with the camera as an object?
or something to make a "camera frame"?
i think it would be useful.
I have some scripts that might help a little (might give you a little better feeling of control over the camera)
I added "Copy Copy Curve to Camera Track" and "Copy Curve to Camera Target" scripts to you can just draw where you want the camera to be or what you want the camera to look at and then copy into the camera animation.
There's some simple examples too.
http://www.lostmarble.com/forum/viewtop ... sc&start=0
See also this feature request:
http://www.lostmarble.com/forum/viewtopic.php?t=2389
Posted: Tue Dec 27, 2005 8:50 pm
by mr. blaaa
good job macton, i will try those scripts.