Don't know what and why.

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
hnQ8100
Posts: 38
Joined: Sat Jan 29, 2011 1:36 am

Don't know what and why.

Post by hnQ8100 »

Hi, I encounter this situation:
- I open the Horse of Troy (free from SM website) file.
- I then deleted all the key frames and vector layers, just
keep the bone layer.
- I then created my own vector layers to work with the old bones.
- Everything seems fine, until:
At frame 0, the whole group of "Rhino" looks ok.
But when I move the whole group to the left, all the sub layer
go different way. See pics.
- I wonder is there some simple set up from the old
file I did not know about? (looks like a distortion resulted
from 3D perspective in this case).
- I can recreate the whole thing from scratch, but hey, that's a lot of
hours.

Thanks, everyone.

Image
Image
User avatar
heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Re: Don't know what and why.

Post by heyvern »

Not really enough information. Probably I could say for sure with the original file you used once I track it down.

From your description and the screen grabs it could be several things.

Layer Binding and layer origin
Are the layers bound to they bones correctly? Or are the layers using Flexi-binding? Make sure that each layer you created from scratch to replace the original layer is bound to the correct bones.

Are the layer origins correct? If the bone binding is correct then layer origin probably shouldn't be an issue. I mention it just in case. Good rule of thumb from my experience is to move vectors instead of moving the origin. You can't always do that of course, which is why origin changes can be helpful.

3D camera movement
This is where seeing the original file would help. If the file is set up to use 3D camera movement for layering it might cause this but I seriously doubt it. The movement of the layers seems extreme. With the translate layer tool check each layer's Z translation. If they are all ZERO than there should be no 3D offset. Compare the original file with the new file. Check the layer properties for "Imune Camera Movement". Check that the layers you created are the same as the original.

You won't need to start from scratch. However you may have to do some layer binding and/or point binding. Does the body bone layer have leg bones? Are those point bound or flexi? Things like that can effect the movement.
User avatar
Víctor Paredes
Site Admin
Posts: 5814
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Re: Don't know what and why.

Post by Víctor Paredes »

The layer hierarchy of your rhino is wrong. Everything should be inside a bone layer:

Bone layer
- Head (switch layer)
- Body Parts (several vector layers)

Then you need to bind the points of each part to the each bone you want. Anyway, I don't think you will obtain a good results. That animation is very complex and it's made to work specifically with that character proportions. I made it and it took me a long day to obtain exactly what I wanted.
Also, since it's a wooden horse, there are some "mechanic" movements which won't work with a "flesh" character.
I recommend you to rig your own character with its own needs and then animate a run cycle your self. I bet it will be faster than tweaking that horse and you will learn a lot more about how animation and the software works.
Image Image Image Image Image Image
Moho co-owner

Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
hnQ8100
Posts: 38
Joined: Sat Jan 29, 2011 1:36 am

Re: Don't know what and why.

Post by hnQ8100 »

Hi Selgin, Nice to know that was your file. Anyway, I just tried
saving my time by re-use your bone system. And having your horse as a parallel copy
to learn the basic of how animal runs.
Nothing wrong with your horse, of course.
hnQ8100
Posts: 38
Joined: Sat Jan 29, 2011 1:36 am

Re: Don't know what and why.

Post by hnQ8100 »

To Heyvern, Yeah, you are right, the vector layer were at some Z dimensions.
Thanks.
Post Reply