Seperate X Y Z channels for the camera
Posted: Thu Sep 13, 2012 10:10 am
For a nice smooth moving camera we really really need to be able to seperate the keyframes X Y Z keyframes of the camera. The bezier curves in the graph editor are a great improvement for the camera, but XYZ-seperation would be perfect.
(Actually, this counts for Layer Translation as well!)
(Actually, this counts for Layer Translation as well!)