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Head turning

Posted: Sat Sep 03, 2005 4:41 pm
by CrAzY Dan
Hey guys,

I was just wondering, what is the best way of making a character's head/body turn smoothly?

Thanks to anyone that helps

Dan :lol:

Posted: Sat Sep 03, 2005 6:02 pm
by bald_dude
2 methods
1 FRAME BY FRAME (using the vector layer and time line)
for eg draw ur character in a vector layer at frame one
hide the figure at frame 2
create a new vector layer at frame 2 sketch the same dude with a different angle hide the character at frame 3
and so on!
but i am sure u will find the drawing tools of moho! very irritating! i hate the spacebar crap! wish it were more like flash or infact any other painting program(that is draw a dude and use a bucket to fill in the paint ) :evil:

2 iMPORT A 3d character model (OBJ) wrap it using bones rotate!
and ! SMILE! :twisted: (modeling a dude in 3d is much easier then using the drawing tools of moho! to draw a 2d dude )


i am sure others know better
tc ...............

Posted: Sat Sep 03, 2005 11:09 pm
by 00moa00

Posted: Sun Sep 04, 2005 1:30 pm
by cribble
Here's my method:

*Create 3 to 4 drawings, "keyframe" drawings, in which you want the character to turn to. So layer 1 would be "front", layer 2 "half front, half side" and layer 3 would be "full side." Also make sure they're position so, "front" is at the top, "half front, half side" is middle and "Full side" is at the bottom. Also grouping them might help.

*This is where alot of brain power and patience comes into hand. You're now going to move the points to create the "in-betweening" from keyframe to keyframe (or layer to layer).

*The layer you want to tween to (Half front, half side layer) keep visible, as you'll need this for reference.

*Now edit the points in the "front" layer so they exactly match that layer (Half Front, Half side) and there's your turn.

*From there you might want to fiddle around with visiblity, and camera movements (this can sometime help).

i only use this method as switch layers don't work the way i want them to sometimes. Even when i've made a drawing with the exact same amount of points, it doesn't interpolate like it's meant to, so i find this method gives you more control over the movement.

Because i'm bad at explaining stuff, here's an example file to fiddle with: Example File

Have fun

Posted: Sun Sep 04, 2005 5:23 pm
by CrAzY Dan
Thanks alot cribble! That example helped me alot.

Thanks to all that helped any more tips are welcome.

Dan :lol: