Workflow Character Animation
Posted: Sun Sep 30, 2012 4:49 pm
Hello,
I am fairly new at this and started creating all sorts of stuff; it's amazing how easy
it seems with this tool. It is very intuitive that I rapidly have to come to the thought
and/or question on workflow for character animation and working on complete productions.
For this post, because I am at this point in a very small project at the moment, is character
animation workflow.
What is your approach to this? What is the best approach?
For example, do you create a character in separate project and completely animate that
character there? Does this mean that you will have several projects for the character
performing different animations for the story? Or do you use switch layers in one project
for the particular animation (I've seen this somewhere)? Or do you just import a rigged
character into the scene and animate from there?
I'm trying to establish good work habits so would like to know the best approach.
I am fairly new at this and started creating all sorts of stuff; it's amazing how easy
it seems with this tool. It is very intuitive that I rapidly have to come to the thought
and/or question on workflow for character animation and working on complete productions.
For this post, because I am at this point in a very small project at the moment, is character
animation workflow.
What is your approach to this? What is the best approach?
For example, do you create a character in separate project and completely animate that
character there? Does this mean that you will have several projects for the character
performing different animations for the story? Or do you use switch layers in one project
for the particular animation (I've seen this somewhere)? Or do you just import a rigged
character into the scene and animate from there?
I'm trying to establish good work habits so would like to know the best approach.