How do I control the 3d settings of my viewport?
Posted: Fri Oct 19, 2012 12:02 pm
Edit: sorry, initially I was also wondering how I could rotate an OBJ model, but I solved that problem. My second question remains though:
The 3D in the camera viewport usually distorts any 3D object in a very crude manner. When it gets too close to the camera the perspective on the model goes way too extreme, while the orbit tool doesn't distort my models like that. Can I get my viewport to use the same 3D settings as the orbit tool?
The 3D in the camera viewport usually distorts any 3D object in a very crude manner. When it gets too close to the camera the perspective on the model goes way too extreme, while the orbit tool doesn't distort my models like that. Can I get my viewport to use the same 3D settings as the orbit tool?