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Smart bone woes

Posted: Sun Dec 02, 2012 10:52 pm
by Gene
I am having problems with using smart bones with the eyes and mouth. I built a character in as9, used smart bones. It works great then I added bones for the eyes and mouth I made new bone layers for each and they work well. Until I go back to the main bone layer. When I move the head the eyes and mouth do not move along with. The bone layers are within the main bone layer. Any one have any idea what I've done wrong?

Re: Smart bone woes

Posted: Mon Dec 03, 2012 12:02 am
by funksmaname
you can't control nested layers. Each bone layer will have to have its own smart bones for its children, then you could use a script to copy and control those bones from the parent (http://www.mikegreen.name/Lscripts.html ... ent_Master)

Best to just put the vector layers you want to effect directly under the bone layer, and not nested into any child groups.

Re: Smart bone woes

Posted: Mon Dec 03, 2012 2:51 am
by Gene
Thanks for the help. I will try the script.

Re: Smart bone woes

Posted: Mon Dec 10, 2012 3:42 am
by Gene
Still struggling. I can't down load scripts on my Mac for some reason. But when I build another bone layer under the main bone layer the don't link together. Example I build a layer for the eyes it doesn't move when I move the head bone.

Re: Smart bone woes

Posted: Mon Dec 10, 2012 9:44 am
by slowtiger
Use layer binding to link that nested bone layer to a bone of its parent layer.

Re: Smart bone woes

Posted: Mon Dec 10, 2012 1:21 pm
by Gene
That's the strange part. I seem to be unable to do that. That would seem like the most logical path. But when I try to bind the layer the bone will not highlight to alow me to bind. You know feels like I am missing something so simple but I just can't find it.

Re: Smart bone woes

Posted: Mon Dec 10, 2012 3:57 pm
by slowtiger
Select the layer you want to bind
Select the "bind layer" tool
Click the bone you want to bind to.

Re: Smart bone woes

Posted: Mon Dec 10, 2012 5:11 pm
by Gene
thats what I have done, except when I go to click the bone to bind it is not highlighted so I cant. I'm sure it is user error and something that I am missing in the process. Just cant seem to get around it.
Thanks for your help with this,
Gene

Re: Smart bone woes

Posted: Tue Dec 11, 2012 1:11 pm
by Gene
Ok last night I simplified things and it seemed to work better. I think I had too many separate bone layers. I condensed it to two. A main bone layer and in side of that a head layer that controls eyes and mouth. At least it responds with the main bone layer. Thanks for the help.