animating bones seperately
Posted: Wed Feb 13, 2013 6:48 pm
Hi - Hoping someone more experienced might help..
I have a character rigged with bones and I do my first pass of animation (in this case the head and neck)
Now I go to do my second pass (in this case, legs) and it's clear the first pass has set keys on every bone each time I posed my character. This is obviously affecting the interpolation on my second pass
So..
Is it possible to break the bones into groups and animate them separately?
Or autokey only the bones which I move, leaving the others for another pass?
I have a character rigged with bones and I do my first pass of animation (in this case the head and neck)
Now I go to do my second pass (in this case, legs) and it's clear the first pass has set keys on every bone each time I posed my character. This is obviously affecting the interpolation on my second pass
So..
Is it possible to break the bones into groups and animate them separately?
Or autokey only the bones which I move, leaving the others for another pass?