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parenting to a bone chain

Posted: Wed Feb 20, 2013 10:46 pm
by velvetelvis70
Hi - Hoping someone might know this? I have strands of hair on separate layers but quite close together and have drawn chains of bones along them to animate -

If I select the layer and parent it to the top bone in the chain it just responds to that one bone.

If I just adjust the influence area of each bone in the chain then it overlaps the other strands (blades of grass would be a similar problem)

Is it possible to parent a layer to a chain of 20-odd bones?

Re: parenting to a bone chain

Posted: Thu Feb 21, 2013 9:51 am
by slowtiger
Of course. Use "Flexible binding" (the default) instead of "Layer binding". Since you did the latter one, you must release those layers first - it's in the menu. Read the manual about "bone offset".

Re: parenting to a bone chain

Posted: Sat Feb 23, 2013 12:51 pm
by jezjones29
I agree with slowtiger, the trick is with the bone offset tool. You may also be able to get away with using just one or two layers this way.

Re: parenting to a bone chain

Posted: Sat Feb 23, 2013 4:19 pm
by hayasidist
have you considered point binding? (or even point animation?) (and that would also allow the layers to be greatly simplified) also take a look at viewtopic.php?f=13&t=23650&p=130578