character animation question
Posted: Mon Sep 26, 2005 10:09 am
Hi!
A have a rather complicated problem: I have built a bone hierarchy to control one character. Now I came to realize that I need some body parts to be controlled by bones with region binding and some by automatic binding. But I can't built two bone hierarchies because then the inverse kinematics won't work because parts of the body (controlled by bones 1) wouldn't move when I move the cheek bone (bones 2). So what should I do now? Any suggestions?
best wishes!
Jan
A have a rather complicated problem: I have built a bone hierarchy to control one character. Now I came to realize that I need some body parts to be controlled by bones with region binding and some by automatic binding. But I can't built two bone hierarchies because then the inverse kinematics won't work because parts of the body (controlled by bones 1) wouldn't move when I move the cheek bone (bones 2). So what should I do now? Any suggestions?
best wishes!
Jan