use bones with parachutist & canopy???
Posted: Mon Jun 10, 2013 11:50 am
I'm learning AS and wanting to do some animation of a simple 2D parachutist. So the main parts here areP
- Man
- Canopy/Parachute (above his head)
- Lines that go from Man to Parachute
I'm wondering how best to set this up in AS in terms of how to use bones. Obviously the man can have bones and this is good, however not so sure for the parachute/canopy itself and the lines that go from the man to chute. I want to be able to animate the chute in terms of having it flapping in the wind, and also as the guy goes faster to change the angles of the chute & lines.
Q1 - How would you recommend to handle the chute & lines? (related questions)
Q2 - As the canopy is a one piece kind of thing, does having bones even makes sense? You really need different layers for bones correct? So then the canopy doesn't really qualify for using bones. So you would just have to manually manipulate it as a vector layer when you're setting keyframes?
Q3 - How could the lines be set-up such that they always stretch between the point on the man and the chute? So when the man is modified with bones and the chute with vector tools, that the lines would automatically stay between them? Or if this is not possible then each keyframe is it then upto manually adjusting the lines?
Q4 - Haven't worked out how to draw a simple straight line yet, for the canopy lines
But perhaps thats best for another thread...
Here's an example of a prototype I was looking at. Stuck in bones but then noted you could only tie one bone from a given layer.

- Man
- Canopy/Parachute (above his head)
- Lines that go from Man to Parachute
I'm wondering how best to set this up in AS in terms of how to use bones. Obviously the man can have bones and this is good, however not so sure for the parachute/canopy itself and the lines that go from the man to chute. I want to be able to animate the chute in terms of having it flapping in the wind, and also as the guy goes faster to change the angles of the chute & lines.
Q1 - How would you recommend to handle the chute & lines? (related questions)
Q2 - As the canopy is a one piece kind of thing, does having bones even makes sense? You really need different layers for bones correct? So then the canopy doesn't really qualify for using bones. So you would just have to manually manipulate it as a vector layer when you're setting keyframes?
Q3 - How could the lines be set-up such that they always stretch between the point on the man and the chute? So when the man is modified with bones and the chute with vector tools, that the lines would automatically stay between them? Or if this is not possible then each keyframe is it then upto manually adjusting the lines?
Q4 - Haven't worked out how to draw a simple straight line yet, for the canopy lines

Here's an example of a prototype I was looking at. Stuck in bones but then noted you could only tie one bone from a given layer.
