Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Mon Jun 24, 2013 3:02 am
by jessica951
I have been playing around with the bone dynamics options to get a nice flow for the hair and this is the result:
Feedback is welcome and much appreciated!
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Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Mon Jun 24, 2013 5:52 pm
by jahnocli
Cute character! However, for me, the walk was a little stiff and mechanical. Try dividing the 'back hair' into two or three layers, and get them to move a bit more loosely. Some lateral movement in the figure would also be nice -- you can fake this with masking. Be interested to see how it develops.
Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Mon Jun 24, 2013 8:06 pm
by jessica951
jahnocli wrote:Cute character! However, for me, the walk was a little stiff and mechanical. Try dividing the 'back hair' into two or three layers, and get them to move a bit more loosely. Some lateral movement in the figure would also be nice -- you can fake this with masking. Be interested to see how it develops.
Thanks for the feedback! Can you elaborate on the lateral movement part and how to do it with masking?
Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Mon Jun 24, 2013 9:05 pm
by neeters_guy
I've not had much success using bone dynamics on hair. It usually bounces all over the place. What combination of torque/spring/damping did you use here?
Overall, cute character!
Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Mon Jun 24, 2013 9:28 pm
by jessica951
neeters_guy wrote:I've not had much success using bone dynamics on hair. It usually bounces all over the place. What combination of torque/spring/damping did you use here?
Overall, cute character!
Thank you! i used 1/1/4 I believe. For some reason it only works for the walk cycle, Figuring out the perfect combination, bone position/numbers is really tough!
Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Tue Jun 25, 2013 9:46 am
by jahnocli
jessica951 wrote:Can you elaborate on the lateral movement part and how to do it with masking?
Say you have a character with a pear-shaped torso. You would create a pear-shaped mask exactly covering this torso. Behind this mask would be a pattern that you would move from side to side during the walk cycle, making it look like the character is rotating hips and/or shoulders while they walk. That's the theory anyway!
Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Wed Jun 26, 2013 4:12 am
by jessica951
jahnocli wrote:
jessica951 wrote:Can you elaborate on the lateral movement part and how to do it with masking?
Say you have a character with a pear-shaped torso. You would create a pear-shaped mask exactly covering this torso. Behind this mask would be a pattern that you would move from side to side during the walk cycle, making it look like the character is rotating hips and/or shoulders while they walk. That's the theory anyway!
That's a great theory actually, have you tested it out?
Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Wed Jun 26, 2013 6:40 pm
by neeters_guy
I believe this technique is used in the Luggage Guy from Victor Paredes. You can find this file in the Library.
Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Thu Jun 27, 2013 8:14 am
by Kadoogan
The hair seems to be reacting well enough. I stopped using bone dynamics for hair - I couldn't maintain control of it. I wound up using smart bones and actions instead. It's not automatic, but it works great. Nicely done!
Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Thu Jun 27, 2013 8:13 pm
by jessica951
Kadoogan wrote:The hair seems to be reacting well enough. I stopped using bone dynamics for hair - I couldn't maintain control of it. I wound up using smart bones and actions instead. It's not automatic, but it works great. Nicely done!
Thank you. I know what you mean about not being able to maintain control. For some reason bone dynamics only properly works during certain situations. So I will probably only use it occasionally.
Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Fri Jun 28, 2013 8:57 am
by Joofville
That's awesome work, along with what jahnocli said, the head seams a little ridged, I think may be add a delayed bounce to the head?
Re: Bone Dynamics Test for Hair (first try) & Walk Cycle
Posted: Fri Jun 28, 2013 7:18 pm
by jessica951
Joofville wrote:That's awesome work, along with what jahnocli said, the head seams a little ridged, I think may be add a delayed bounce to the head?
Thank you! Yea the whole walk is a bit ridged, but when I start to animate I'll try to add some life in there with emotions, secondary actions and all.