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New animation project character design

Posted: Thu Jun 27, 2013 8:31 am
by Kadoogan
A new character for a new animation project I am working on solo:
Image

I have done the script and the client has approved it with small changes. Storyboarding is next!

Re: New animation project character design

Posted: Thu Jun 27, 2013 8:55 am
by Kadoogan
...Progressed rapidly from the original character sketch.
Image
It went from looking like a Warner Brothers Wolf/Disney Goofy design to a more modern screwball-type of character look. Streamlined decently.

Re: New animation project character design

Posted: Thu Jun 27, 2013 11:06 am
by Yosemite Sam
Very nice job. Dig the style.

Re: New animation project character design

Posted: Thu Jun 27, 2013 12:25 pm
by Joofville
Awesome character design man! :D

Re: New animation project character design

Posted: Thu Jun 27, 2013 11:00 pm
by ulrik
Looks great! Well done! :)

Re: New animation project character design

Posted: Fri Jun 28, 2013 7:43 am
by Genete
It looks great but I prefer the eyes of the hand drawn design than the traced one. Something tells me that those eyes won't work as separated as they are.
-G

Re: New animation project character design

Posted: Fri Jun 28, 2013 5:52 pm
by Kadoogan
Genete wrote:It looks great but I prefer the eyes of the hand drawn design than the traced one. Something tells me that those eyes won't work as separated as they are.
-G
I can understand that. The closer-together eyes seem more natural for a cartoon character...more comfortable - I decided on giving the character a slightly unbalanced look and the separated eyes always seem to have that effect.

I have done some test animations on other similar eye styles and they actually animate pretty good. Actions and smart bones help a lot with that. Left and right eye movement works best if it is quicker in such cases just because of the differences in pupil's distance traveled.

I usually squish the eyes to blink them, so I am not worried about lids and such, although I will mask the pupils so they don't squish with the whites.

I'll post up some samples once I have the character rigged. Thank you, I appreciate the honest comment! :)

Re: New animation project character design

Posted: Fri Jun 28, 2013 5:57 pm
by Kadoogan
I have to say that the variable width and tapering line control is a great feature in AS. I haven't found anything else in the vector realm that does it near as well.

Sometimes I feel like I am a little heavy handed using it, but it just looks and feels so much better after applying it to a character - just can't help myself.

It's a little extra work but it looks waaaaay better as far as I am concerned.

Re: New animation project character design

Posted: Wed Jul 03, 2013 10:17 pm
by shift
Love the character design style. Looking forward to the animation.