Unfortunately my primary job is web design, with only the ocassional animation project. Most of the animation stuff I do is "fun" projects or experiments specifically for Anime Studio to push the limits. The two "characters" on the home page and the people on our about page were created in Anime Studio.
2 of my "experiments" are available in Anime Studio Library content:
/Characters/Partners/Hubumedia/
Frits and The Technician
Here are some video samples on my company site,
HubuMedia.com
http://hubumedia.com/animation-samples/ ... -demo-reel
This is a compilation of stuff done over the years.
This one starts with a character using the technique described in this topic.
In the very beginning (about 15 seconds in) there is a character featured that I created for Smith Micro, I call him "Alex". He is tall and thin with blue hair. He started as one continuous shape. The entire body including arms and legs are one continuous vector outline, then split apart so I had layers for arms, legs, and body parts.
The shading was complicated because you I couldn't use shape shading effect on the individual parts. I wanted continuous blended shading for the whole shape AND maintain the layer ordering for body parts. So I used a combination of "layer shading" and a "whole body" shading on a shape over all the parts with layer blending (screen and multiply on two layers).
It's a tad complicated but works.
http://hubumedia.com/animation-samples/ ... conference
The is a character for a company that does educational read along books for education products. They required a series of animations for an existing character to be projected on a big screen for a trade show event.
The character already existed so I had to jump through some hoops to animate it.
The same "trick" of a continuous outline but separate shapes on layers is used on the arms and legs.
The arms and legs are one continuous shape, but split apart for layer order (forearms and biceps).
The elbow and knees with the masked "glow" was tricky but not too complicated. I ended up with two layers for each "part"; A glow layer masked by the part fill color layer (Add to Mask). The glow was a simple gradient filled circle shape masked by the main shape layer.