Offset parent animation
Posted: Tue Jul 30, 2013 8:26 am
Hey All
I have a question that I though the collective brain of the forum might be able to help with, I have a scene with 50 or so wheat stalks blowing int he wind and I want to animate one stalk and reuse it for all the other but each one is offset by 5 frames from the next so it looks like wind blowing through the field of wheat. but I cant get the animation to reuse and offset at the same time.
I have used the parent bone script, to animate a master layer for the movement then sync every subsequent lower wheat layer to that, and that works fine for replicating the animation and making changes quite quickly but I cant offset this parenting. Moving the sequencer has no effect, the bones still mirror exactly.
The other method I have is to animate one bone and save the animation out then load it back in to each separate bone layer, again about 50 in each line with about 5 lines of wheat, a bit of hassle but works with the sequencer to offset the animation.
any suggestions or ideas about how to reuse and offset the animation or a script or a wing and a prayer would be gratefully tried out.
J
I have a question that I though the collective brain of the forum might be able to help with, I have a scene with 50 or so wheat stalks blowing int he wind and I want to animate one stalk and reuse it for all the other but each one is offset by 5 frames from the next so it looks like wind blowing through the field of wheat. but I cant get the animation to reuse and offset at the same time.
I have used the parent bone script, to animate a master layer for the movement then sync every subsequent lower wheat layer to that, and that works fine for replicating the animation and making changes quite quickly but I cant offset this parenting. Moving the sequencer has no effect, the bones still mirror exactly.
The other method I have is to animate one bone and save the animation out then load it back in to each separate bone layer, again about 50 in each line with about 5 lines of wheat, a bit of hassle but works with the sequencer to offset the animation.
any suggestions or ideas about how to reuse and offset the animation or a script or a wing and a prayer would be gratefully tried out.
J