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Posted: Sun Oct 09, 2005 7:58 pm
by jahnocli
I really liked it! Text wasn't up long enough for me to read it tho'
Posted: Sun Oct 09, 2005 9:10 pm
by melkman
cool,
nice one ^^ lets go fishy ..
Here is my fish , very short
A real Quickie (2MB)
http://www.2-men-at-work.de/noie/fish.mov
Greetz me
Posted: Mon Oct 10, 2005 12:21 am
by F.M.
Mr. Blaa Your clip is visually very interesting!

Posted: Mon Oct 10, 2005 8:59 pm
by mr. blaaa
F.M. wrote:Mr. Blaa Your clip is visually very interesting!

I am not sure what the "LOL" at the end of your post means, but thank you
melkman posted another fish, i must say the setting and style is very cool.
Anyway, a bit too short, but maybe melkman will improve animation a bit and show us a real cool living fish
I am taking the advantage and call this thread the
"UNOFFICIAL MOHO FISH POOL"
so please POST YOUR FISH in here!
Fishy Fish
Posted: Mon Oct 10, 2005 9:21 pm
by Max Power
Well, although this scene, or a similar version of it, has already been shown to this forum. Things are different now that they have fin rot. They plan on infecting all the other fishies in the Unofficial Moho fish pool and create a super race of zombie fish to form their undead underwater army. Which will be used, in typical fashion, to take over the ... ... ...animated imaginary fish pool world government?
http://www.zippyvideos.com/7700420471630056/fish/
Max Power
Posted: Tue Oct 11, 2005 8:21 am
by melkman
If i can fix the masking errors then i make it more animated.
(sometimes there are blank pieces in the Texture if the bones moving).
Perhaps I must the points arrange differently.
I try to create an easy simple character and suitable side views(thats not easy).
My imported *.obj files are not helpfull, because they look full of errors, broken faces, etc...
hmm i try to flip normals and make materials single sided....
Again forgive my bad english.
Greetz me (no smiley)
Posted: Tue Oct 11, 2005 3:43 pm
by F.M.
It was an incorrect use of emoticon, didn't mean anything by it!
Posted: Tue Oct 11, 2005 7:33 pm
by mr. blaaa
F.M. wrote:It was an incorrect use of emoticon, didn't mean anything by it!
Alright, thank you again

Posted: Tue Oct 11, 2005 9:57 pm
by bupaje
Posted: Wed Oct 12, 2005 12:06 am
by mr. blaaa
In the first sample is it possibly a dace?

And maybe the second was alike this or something related to this species?

The third sample was cool cause the swarm moved so floaty and the plants looked so good.
Hey we should put all fish together and let 'em swim

Posted: Wed Oct 12, 2005 12:48 am
by bupaje
Actually all were based on the shapes -not coloring of some of my favorite aquarium fish -I worked in retail pet/aquarium industry for many years and also use to breed many fish. 1st and 3rd were based on the general shape of two different varieties of rasbora -rasbora maculata and the harlequin rasbora.
The 2nd was based on the general shape of a blue ram -one of my all time favorite dwarf cichlids.
One of the problems with the 3rd is that I did the tail motion simply by setting the bone dynamics and it is up and down like a porpoise instead of side to side like most fish.
Posted: Wed Oct 12, 2005 12:49 am
by spoooze!
I have. I'm also writing a movie involving fish called "Beyond the Bowl".
http://webzoom.freewebs.com/jtn1989/Fish.mov
More details will come.
Spoooze

Posted: Wed Oct 12, 2005 1:06 pm
by mr. blaaa
bupaje wrote:Actually all were based on the shapes -not coloring of some of my favorite aquarium fish -I worked in retail pet/aquarium industry for many years and also use to breed many fish.
Yep i noticed some very popular shapes of fish.
Cool you worked in aquarium industry?!
Me myself is having only one pond and i breed endemic whitings, several perches, bitterlings, minnows, crested newts, pool frogs and some common vipers. I wish i had a fish farm, that would be a dream job. Maybe in 30 yrs.
bupaje wrote:
One of the problems with the 3rd is that I did the tail motion simply by setting the bone dynamics and it is up and down like a porpoise instead of side to side like most fish.
Hmm, i wonder if it is possible to set the bone dynamics to the Z-Axis, so that it moves from side to side. Maybe someone knows about?
Posted: Sat Oct 15, 2005 7:11 am
by sacrejacques
er, i changed my mind. I went ahead and tried one:
http://www.zebradillo.com/Misc.html