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Flexi-Binding and Smart Bones
Posted: Fri Aug 16, 2013 8:43 pm
by exile
I'm having trouble combining the new feature of flexi-binding selected bones and smart bones in Version 9.5 Pro (Windows Version). With a simple rig, I used flexi-binding for each arm and leg, for the body and the head. So far so good, the parts now move with much less interference. But following the instructions in the manual (and in Chad's tutorial, which I found clearer because he uses the manipulate bones tool and not the rotate bones tool the manual suggests) didn't seem to work. The way I translate the points in the end position and the way it looks after returning to main line and trying out bone manipulation are different. Can't these features be combined?
Re: Flexi-Binding and Smart Bones
Posted: Fri Aug 16, 2013 8:45 pm
by VĂctor Paredes
I'm not sure I'm following you. Can you post a file with the problem?
Re: Flexi-Binding and Smart Bones
Posted: Sat Aug 17, 2013 12:17 pm
by exile
selgin wrote:I'm not sure I'm following you. Can you post a file with the problem?
Hi Selgin, thanks for your answer. I posted the files at
http://singadream.com/forumfriends.htm
I really like the new feature: flexi-binding of selected bones to selected layers, but either I did the smart bone action wrong or these two features can't be combined. Appreciate your help.
Steve
Re: Flexi-Binding and Smart Bones
Posted: Sun Aug 18, 2013 10:51 pm
by funksmaname
Hey exile,
Your problem is simple - the smart action MUST be called the same as the bone (B9) or that name with a 2 after it for the opposite direction (B9 2) - ANY OTHER NAME will not work.
Re: Flexi-Binding and Smart Bones
Posted: Mon Aug 19, 2013 12:07 am
by exile
funksmaname wrote:Hey exile,
Your problem is simple - the smart action MUST be called the same as the bone (B9) or that name with a 2 after it for the opposite direction (B9 2) - ANY OTHER NAME will not work.
Thanks, funk, I never would figured that one out. It worked much better. So the two features can be combined after all. Appreciate your help, Steve