Head Turn With Smart Bones

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voxac50
Posts: 39
Joined: Tue Feb 28, 2012 4:42 pm
Location: Seattle

Head Turn With Smart Bones

Post by voxac50 »

I have been trying to do a head turn using smart bones, but failing. I start by putting the head in a separate bone layer, within the bone layers of the full character. I add one control bone, B1. I set bone strength to zero. I set the bone constraints. I create an action called B1 and within that action, I move bone B1 down, and move points to create the rotated head view. When I return to the mainline, bone B1 is no longer up, but is still in the down position. When I select a point in the timeline and rotate bone B1, either nothing happens, or the head will just orbit around the position of the control bone, but not do the turn. When I reopen the B1 action in the actions palette, the head turn is still there, it just doesn't seem to have gotten set to the control bone. I have tried with points bound to B1, and not bound. Sometimes the control bone will not rotate, but will only flicker between full up and full down, when I try to move it, and nothing on the character moves. I know I am missing something. Any ideas? :?:
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funksmaname
Posts: 3174
Joined: Tue May 29, 2007 11:31 am
Location: New Zealand

Re: Head Turn With Smart Bones

Post by funksmaname »

when you say "move the bone down" do you mean ROTATE IT? bone position doesn't work with SBs.
Also, double check you're naming things right.

Failing that - post a file and we'll see what you're up to :)
voxac50
Posts: 39
Joined: Tue Feb 28, 2012 4:42 pm
Location: Seattle

Re: Head Turn With Smart Bones

Post by voxac50 »

I set up a simpler test rig and got it to work. The problem was layer names not matching the action names.
Thanks for your help!
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