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Rough draft animation for advert
Posted: Sun Sep 15, 2013 10:09 am
by blackspittle
A rough draft animation I created in one week so it's no where near complete, it' a concept advert for a client who asked me to come up with something 'creative', hope I did lol.
Visit my site for more updates:
http://www.blackspittle.com
WATCH HERE:
https://www.youtube.com/watch?v=gvA6NpHmi4w
Re: Rough draft animation for advert
Posted: Sun Sep 15, 2013 11:25 am
by slowtiger
Quite nice. Some points to take care of:
Make sure your character "reads" in front of every background. Office and car don't read well because the BG is too dark.
The "clever" transition from bath to breakfast irritates because you only use it once. Transitions are like punctuation, they need to be consistent through the piece.
The BG behind the cars doesn't read - I thought it was ladders on top of the cars.
First shot (of house) is too close - for comical effect maybe show a single house, maybe one of several identical, fast zoom in, straight from the front. (There's a theory behind that, which claims that straight shots are more comical, especially when symmetrical. Diagonal shots are for drama and tension.)
Overall the scenes are a bit too long - you don't depict boredom by being boring!
I like the general style, but something like shrubbery shouldn't be done in vecors. Paint a bit with real brushes, it will greatly add to the impression.
Re: Rough draft animation for advert
Posted: Mon Sep 16, 2013 9:14 pm
by blackspittle
Thanks alot for that indepth analysis, it was truely helpful...
Re: Rough draft animation for advert
Posted: Tue Sep 17, 2013 1:29 am
by Danimal
As a rough draft it gets the message across. The final dancing shot really ran far too long but if more is planned to happen it won't appear as static.
Re: Rough draft animation for advert
Posted: Fri Sep 20, 2013 6:49 pm
by blackspittle
Thanks, will look into that....