hello to every anime studio users,
first of all, sorry for my english. I´ m new on this forum but I´ m a confirmed user of anime studio since it was moho 4.
Hereś my question: does a script or a method exist to make a character handling an object with his two hands, like in 3D max for example? Thanks for your answers.
how a character can handle an object with 2 hands
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: how a character can handle an object with 2 hands
This script might work for you
viewtopic.php?t=18787
Although it might be more than you need. It basically the script adds an "aim at" type of feature for bones. You could then use this to have both hands "locked" onto a single object or bone.
viewtopic.php?t=18787
Although it might be more than you need. It basically the script adds an "aim at" type of feature for bones. You could then use this to have both hands "locked" onto a single object or bone.
Re: how a character can handle an object with 2 hands
Thanks a lot Heyvern, but I think I will need a little more explanations. I´ ll check this script tomorrow but, even after viewing Gilles Charbonneau´ s tutorial, I´ m not sure to really understand how to use it in my case (how correctly naming the bones, which bone attached to the other, etc). By the way, am I the first user to be confronted to the problem? Does anybody has already post a tutorial for this kind of request?
Re: how a character can handle an object with 2 hands
If I need to do this I use a switch layer. Use separate layers for both hands until they are touching, then flip to a drawing of both hands clasped together. Don't get stuck on thinking up 3D ways of doing things, it's 2D software with one or two 3D tricks, not kosher 3D.
You can't have everything. Where would you put it?
Re: how a character can handle an object with 2 hands
In cases I need to have 2 limbs firmly attached to an object, like 2 feet on a bike's pedals, or 2 hands holding something, I simply have a second character (or just a second set of limbs, depending on setup) where I inverse the bone chain hierarchy. In your case this would be shoulder - arm - hand - object - other hand - arm, because t's much easier to adjust this chain at the shoulder. Or it could be body - object - arms.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
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AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
Re: how a character can handle an object with 2 hands
Thanks Solwtiger for the tips but it´ s already the method I use. I don´t want anime studio to become a 3D software, but, as it uses a bone system like in most 3D softwares, I think, it could be very helpful to have some of the solutions these softwares offer. I´ m a little bit fed up with having to develop tricky ways to obtain simples things like a good bone olocking for example. I won´t criticize more AS, it´ s a very good software, the best for cut out animation.
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Re: how a character can handle an object with 2 hands
Hi, I made a video tutorial showing how to use the FKIK script to make it. I tried to show some of the advantages of this fantastic script too:






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Re: how a character can handle an object with 2 hands
Hi Selgin,
very impressive, this is exactly the kind of function I dreamed of. Thanks a lot
very impressive, this is exactly the kind of function I dreamed of. Thanks a lot