Is there a way to create an action from a keyframe?
Posted: Mon Oct 28, 2013 7:24 pm
I'm trying to build heads of different characters, and I'm creating actions for different stages of head turns.
Now my thought was that to create different characters I could paste the actions of the different head poses of one character on different keyframes on the main timeline, and then use the relative keyframes option to remodel the base figure in frame 0 or 1, which should then make changes to the character throughout the timeline.
Then in theory I could simply copy those changed keyframes into actions and I should have a new character with a full set of actions for the different positions of the head.
But it seems that I may not be able to do that as I can't figure out how to get those keyframes into actions. It may not even be possible.
I've used the 3D software Lightwave 3D and it's quite natural that you can make changes to a base figure and it will relatively change the morph targets (which are comparable to actions in Anime Studio) throughout the model if you want them to. You can choose either relative changes to morph targets or absolute.
So I sort of naively expected Anime Studio to be able to treat actions in a similar way.
I can't figure it out. Or know if it is even possible. Can anyone help? Is it possible? Is there a script for this?
Now my thought was that to create different characters I could paste the actions of the different head poses of one character on different keyframes on the main timeline, and then use the relative keyframes option to remodel the base figure in frame 0 or 1, which should then make changes to the character throughout the timeline.
Then in theory I could simply copy those changed keyframes into actions and I should have a new character with a full set of actions for the different positions of the head.
But it seems that I may not be able to do that as I can't figure out how to get those keyframes into actions. It may not even be possible.
I've used the 3D software Lightwave 3D and it's quite natural that you can make changes to a base figure and it will relatively change the morph targets (which are comparable to actions in Anime Studio) throughout the model if you want them to. You can choose either relative changes to morph targets or absolute.
So I sort of naively expected Anime Studio to be able to treat actions in a similar way.
I can't figure it out. Or know if it is even possible. Can anyone help? Is it possible? Is there a script for this?