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Darth Vader - Amateur

Posted: Wed Nov 06, 2013 6:16 am
by Waan
A little cartoonised Darth Vader I created over a few days. I started doing animation mid July (with AS). Looking for critique and opinion on my character rig. Hope you guys enjoy :)
V1
V2

Re: Darth Vader - Amateur

Posted: Wed Nov 06, 2013 8:00 am
by neeters_guy
I haven't had a chance to examine it in depth, but I see smart bones with a lots of layer sorting, correct? Clever full turn rig. :)

Re: Darth Vader - Amateur

Posted: Sun Nov 10, 2013 11:26 pm
by Waan
That is correct. Yeah it was pretty fun setting it up :)

Re: Darth Vader - Amateur

Posted: Mon Nov 11, 2013 1:32 am
by funksmaname
Quick tip Waan - you notice that turning the bones produces 'jumps' in the turns - the frames aren't smooth? This is because you've not allowed enough resolution inside your smart bone action. If you go to each one and extend all frames so they maintain their relationship but are spread over 150 (or more) frames you will get much smoother results. you can select all key frames and alt-drag to just space them out in proportion, but you have to do this on all layers that are effected by the smart bone.

Re: Darth Vader - Amateur

Posted: Mon Nov 11, 2013 7:36 am
by Waan
Thanks, I just noticed this while doing some animation with this rig and was wondering how I'd go about fixing this. Didn't really know about that, handy tip to keep in the back of my mind from now on :)
I've also realised that actually moving bones in smartbones has created issues for myself with animation later on(Eg, moving the arms across).
Probably a better idea to animate that later on, and just focus on the layer ordering, etc.

Re: Darth Vader - Amateur

Posted: Mon Nov 11, 2013 10:07 pm
by funksmaname
maybe if you put a little bone at the shoulder for moving the arm and use that it would allow you to do the turn but leave the arm free of movement for animating... i guess having them point straight down for this would be best, rather than out to the side...