Is there any way Export a Switch Data File from AS?
Posted: Thu Dec 05, 2013 12:44 am
Hey guys, wondering if anyone knew about this, or has an alternate solution...
I know that you can control a Switch layer by importing, or rather referencing a switch data file that has been created by something like Papagayo. I'm looking for a way to similarly create or export information from a switch later but FROM anime studio.
Maybe I'm on the wrong track and there's another simple way to do this, but here's my issue: I have a bunch of switch layer files that have been synced to audio clips already. (The co-creator of the project I'm working is not an artist or animator, but to lighten my work load, he's taking the audio clips and does the lip-sync with just a switch layer of mouth shapes I created and I later import/place/and adjust them.) He's already done a bunch of the legwork, but I was interested in updating my shapes.
If I'm creating a new switch but have every layer within named the same as my original I could easily swap out, and ta-da! better mouths! Unfortunately, I would have to manually, pull in the new layers for each clip and delete the old ones, which is why it would be ideal to just copy or export the info as a dat file like Papagayo does and select that as the lip-sync source for the new switch layer in Anime Studio.
Is that possible? Or something like that?
I know that you can control a Switch layer by importing, or rather referencing a switch data file that has been created by something like Papagayo. I'm looking for a way to similarly create or export information from a switch later but FROM anime studio.
Maybe I'm on the wrong track and there's another simple way to do this, but here's my issue: I have a bunch of switch layer files that have been synced to audio clips already. (The co-creator of the project I'm working is not an artist or animator, but to lighten my work load, he's taking the audio clips and does the lip-sync with just a switch layer of mouth shapes I created and I later import/place/and adjust them.) He's already done a bunch of the legwork, but I was interested in updating my shapes.
If I'm creating a new switch but have every layer within named the same as my original I could easily swap out, and ta-da! better mouths! Unfortunately, I would have to manually, pull in the new layers for each clip and delete the old ones, which is why it would be ideal to just copy or export the info as a dat file like Papagayo does and select that as the lip-sync source for the new switch layer in Anime Studio.
Is that possible? Or something like that?