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An interesting 3D render

Posted: Thu Jan 30, 2014 6:37 am
by ddrake
Just thought I'd share this. Another in a series of tests playing with what the 3D functions can do:



I feel like some style techniques are coming together for me, but I'm also intrigued by the way some things just DON'T want to cooperate. Mostly these things involve line widths and certain effects "popping" into effect (or out of) as the camera passes through space.

Some of these details may be a tad difficult to see with the youtube upload, but mostly I thought it was interesting for anyone who's tried manipulating these settings or was curious to do so.

I had found what I thought was a good fix for stylizing a 3D object to my solid black outlined 2D characters by using the "outline on" setting for given layers, as "stroke" lines would react wildly depending on camera placement. Turns out it happens with "outline" as well. Note the back left wall corner line changes, actually getting thinner as we push into the room.

Also the overlap of "outlined" 3D objects can create some odd results, like (very briefly) the foreground desk chair, where the edge overlaps the desk itself. The chair itself has a blur, which determines its outline style, but not where it overlaps the desk (then it apparently decides to be governed by outline style behind it)

All of this to say, pretending 2D vectors are the same as actual 3D objects will get you some unexpected glitches. Now to sit down and try to decipher what each layer and line setting is actually telling the computer to show me. (Or just let it go and get back to actual character animation :? )

Re: An interesting 3D render

Posted: Thu Jan 30, 2014 2:21 pm
by Danimal
ddrake wrote:Note the back left wall corner line changes, actually getting thinner as we push into the room.
I was so taken by he cool effect of passing through the blinds that I didn't even notice this until the second view. You're right - it definitely gets thinner. The effect of the 3D space is nice, but I can see how random things like that would be puzzling and/or frustrating.

Re: An interesting 3D render

Posted: Fri Jan 31, 2014 1:35 am
by msmart
Supercalifragilisticexpialidocious!

Re: An interesting 3D render

Posted: Fri Jan 31, 2014 4:39 am
by Little Yamori
So long as the anomalies are this minor, I don't think it's worth driving yourself crazy over. Looks great.

Re: An interesting 3D render

Posted: Fri Jan 31, 2014 2:05 pm
by sargumphigaus
I totally understand how that can be frustrating, but I would have never of noticed these things unless you pointed them out to me. As good of a program as this is, it certainly isn't without its flaws. Sometimes the program just wants to flip you off. I have never worked with 3D vectors, I don't even remotely understand how to design an environment in a third dimension, so all I can do is speculate. Maybe that the line is getting thinner due to the perspective of the camera angle? You may have to get extremely surgical and adjust the width of that line with each frame, which is just maddeningly tedious, especially if you have to CTR-R it for every frame for the sake of gauging continuity, and given the detail, that probably takes you at least 10 seconds of render time. If this is the case, Onion skins/relevant frames set to the prior frame to the current one selected goes a long way. As for the chair, If it's any consolation, even after you pointed out the issue, I still have an extremely difficult time seeing where the issue resides.

Either way, you have an exceptional aesthetic appeal in your work that sets you far apart from others. Good job.