Does Anime Studio use ActionScript? Can it be turned off?
Posted: Sun Feb 09, 2014 8:00 pm
I've been using Anime Studio Pro to make characters for my indie game I'm designing using Game Maker: Studio.
So far I've just used it to get an animation and the export as a series of PNG files to import into my engine.
However the newest build of Game Maker: Studio now allows importing SWF files for sprites, instead of only raster images.
So obviously I was excited to take advantage of the ability to export to SWF with Anime Studio.
The problem is when I load one of the SWF sprites my game will no longer load and crashes with an error message that disappears too quickly to read.
I know from the release info that the new SWF importer will NOT work with SWF's that rely on AcionScript.
I'm pretty new to the SWF world, so I don't know too much about it other than its a tool that Flash can use to do things such as physics etc. And I believe I read that Anime Studio has its own version of this.... that might be the problem?
Is there anyway to turn off any of the extra physics scripts that seem to be on by default, so that I can get my SWF's to be compatible with my game making engine?
So far I've just used it to get an animation and the export as a series of PNG files to import into my engine.
However the newest build of Game Maker: Studio now allows importing SWF files for sprites, instead of only raster images.
So obviously I was excited to take advantage of the ability to export to SWF with Anime Studio.
The problem is when I load one of the SWF sprites my game will no longer load and crashes with an error message that disappears too quickly to read.
I know from the release info that the new SWF importer will NOT work with SWF's that rely on AcionScript.
I'm pretty new to the SWF world, so I don't know too much about it other than its a tool that Flash can use to do things such as physics etc. And I believe I read that Anime Studio has its own version of this.... that might be the problem?
Is there anyway to turn off any of the extra physics scripts that seem to be on by default, so that I can get my SWF's to be compatible with my game making engine?