Scale Compensation Stuck On?
Posted: Sun Feb 09, 2014 9:34 pm
So I'm redoing my game I'm working on to use smaller assets, scaled up to the user screen. Now that my engine supports importing vector images via SWF this should be no problem.
So I went into my enemy animation and changed the project settings size down to very small, 40 x 24 which when I export and view it scales up to fill my 720p resolution.
The problem is that its making the stroke lines very thick. I believe this is due to scale compensation, however I went into EVERY layer and turned that off and nothing has changed.
This is what I'm getting - even though in the editing view the stroke lines that separate the various body parts are quite thin:
https://www.dropbox.com/s/1ylpmr666nynf1u/Squidling.swf
So I went into my enemy animation and changed the project settings size down to very small, 40 x 24 which when I export and view it scales up to fill my 720p resolution.
The problem is that its making the stroke lines very thick. I believe this is due to scale compensation, however I went into EVERY layer and turned that off and nothing has changed.
This is what I'm getting - even though in the editing view the stroke lines that separate the various body parts are quite thin:
https://www.dropbox.com/s/1ylpmr666nynf1u/Squidling.swf