Didn't think this one all the way through...
Posted: Tue Feb 11, 2014 3:39 am
Well, crud. Didn't think this one all the way through. Test looked nice enough though.
Nothing too crazy, just got a Group with a little torch set up here, using an angle control bone to keep the flame particle layer always oriented up...
That all works fine, but my plan was making this as a group that could be pulled to in a Hand Switch layer for a character. Not really thinking about the fact that it is a totally different bone (arm bone) that controls where this group will be, and all of this stuff winds up nested inside, and totally useless in application.
Any fixes for this? (Main Character rig bone layer being able to influence bone layers within itself?) Or am I going to have to move these elements to to the main bone layer.
Nothing too crazy, just got a Group with a little torch set up here, using an angle control bone to keep the flame particle layer always oriented up...
That all works fine, but my plan was making this as a group that could be pulled to in a Hand Switch layer for a character. Not really thinking about the fact that it is a totally different bone (arm bone) that controls where this group will be, and all of this stuff winds up nested inside, and totally useless in application.
Any fixes for this? (Main Character rig bone layer being able to influence bone layers within itself?) Or am I going to have to move these elements to to the main bone layer.