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Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 9:09 pm
by Griseldis
Hi everyone,
I have taken a character from ASP 9.2 to 9.5 and then created a bone folder and want to work in the nested layer technology.
I've created a head turn action, where this also works, but not on the timeline.
I'm already think about since days on the problem and find no solution. Can anyone help me?
Below is the file in the dropbox for better understanding.
Best regards
Griseldis
https://www.dropbox.com/s/4mskglxk4aye7 ... arble.anme

Re: Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 9:22 pm
by Víctor Paredes
By default, 9.2 files (and previous versions) haven't the "Nested layer control" activated, so you must check it by hand. Just go to the bone layer proprieties > Bones tab > Allow Nested layer control.
Repeat the process with all the bone layers and sub-layers involved in your character.
Re: Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 9:51 pm
by Griseldis
He Victor,
thanks for your quick reply.
I have all bone layers checked and the sublayers too before I posted my file. But nothing works. That's what make me crazy.
What can I do?
Best wishes
Griseldis
Re: Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 10:24 pm
by heyvern
You may have to go back to scratch and redo the smart bone actions.
I played around with it and can't figure out why it's not working. There seems to be some strange things going on.
For example, when activating the "Head-links" smart bone action and then selecting the effected layers it "deactivates" that action. It appears that the "head-links" action which is the head turning action, it's not properly linked to the head actions.
Doesn't look like things are set up correctly but can't say exactly what's going on.
Re: Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 10:48 pm
by Víctor Paredes
Oh, then it could be you have the group or vector layers bound to a bone. When you bind an entire layer to a bone, it loses the smart bones influence.
I don't remember exactly how to solve it, but try with the menu Bone>Release Layer or Flexi-Bind Layer.
Re: Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 10:52 pm
by Griseldis
heyvern wrote:You may have to go back to scratch and redo the smart bone actions.
I played around with it and can't figure out why it's not working. There seems to be some strange things going on.
For example, when activating the "Head-links" smart bone action and then selecting the effected layers it "deactivates" that action. It appears that the "head-links" action which is the head turning action, it's not properly linked to the head actions.
Doesn't look like things are set up correctly but can't say exactly what's going on.
Thank you Heyvern,
I linked the whole CLAIRE KOPFGRUPPE at once to the headbone.
After that I create the headturn bone and made the action Head links.
Maybe that's the failure?
Best regards
Griseldis
Re: Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 11:00 pm
by hammerjammer
Hello
Just for fun and to maybe help, I tried to delete the action and recreate it. That didn't work either. I Got the same results.
Something just not quite right. But, I don't know what's going on.
Sorry.
Nice character and rig though.
I like the hand turn and body turn on her right side.
HammerJammer
Re: Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 11:09 pm
by Griseldis
selgin wrote:Oh, then it could be you have the group or vector layers bound to a bone. When you bind an entire layer to a bone, it loses the smart bones influence.
I don't remember exactly how to solve it, but try with the menu Bone>Release Layer or Flexi-Bind Layer.
Yes, it works!

… so almost.
I rebinded the headgroup and than I have bound the sublayers individually. Now the headturn works, but without the mouth.
The reason: The switch layer for the mouth (Münder links rechts) can not bind to the head bone.
Re: Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 11:24 pm
by Víctor Paredes
Griseldis wrote:selgin wrote:Yes, it works!

… so almost.
I rebinded the headgroup and than I have bound the sublayers individually. Now the headturn works, but without the mouth.
The reason: The switch layer for the mouth (Münder links rechts) can not bind to the head bone.
You must bind the points instead of the entire layer. If you are working with smart bones, NEVER bind a layer (that's the conclusion I got after some suffering

).
Actually, with the ASpro 9.5 features, there's actually no need to bind a layer. You can bind points and use selective flexi-binding for images or vectors. That covers most of the needs.
I think layer binding must be "re-designed" to work with smart bones. It's a concept which used to work before 9.5, but not anymore.
Re: Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 11:30 pm
by Griseldis
hammerjammer wrote:Hello
Just for fun and to maybe help, I tried to delete the action and recreate it. That didn't work either. I Got the same results.
Something just not quite right. But, I don't know what's going on.
Sorry.
Nice character and rig though.
I like the hand turn and body turn on her right side.
HammerJammer
Thanx HammerJammer, for trying to help and your compliment.
Best regards
Griseldis
Re: Problem: Headturn does not work in 9.5.
Posted: Mon Feb 24, 2014 11:42 pm
by Griseldis
YES!
I got it! Thanx to all of you for generous helpfulness.
Griseldis