Work comparison...
Posted: Wed Feb 26, 2014 6:40 am
From when I first started:
Today:
Today:
Haha, Danimal! I actually was working on one of my character rigs last week and decided to forgo a hasty sliding walk cycle test and just had her push off into sort of a "skating cycle." Set everything on Ice! Best tip I've read regarding the slide.Danimal wrote: I've actually decided to only do stories about people on ice rinks.
I've got a "HeadBone" rig made entirely of smartbones, that controls all the facial movements and then 2 smart bones control the turn movement. The lateral move is the more intensive one, but simplified a bit by not breaking the profile plane. (I'm satisfied for now not having full profile or further turn, and basically just positioned my points to match positions I'd already done for headturn switchlayer positions.Danimal wrote:The head turn is really quite good. Whatever you're doing, it's definitely a notch above and actually comes across as realistic looking.
Thank you AmigaMan.AmigaMan wrote:The acting in the second clip is so good. it's clear exactly what's happening. It would be nice to see how you're walk cycle technique has developed.
One of the solutions I used was something I got from Selgins tutorials way back when. When you rig your character, at the feet level, add an extra bone just below. When your character takes a step, lock the bone beneath the foot that carries the weight, and lo and behold, no more slide. You even get a sense of body weight. The only down side is that your character "chickenlegs" from time to time. It's a little frustrating, but it can be fixed.Danimal wrote:The walk cycle looks good and has only a minor amount of the dreaded "slide" that every animation I've ever made has in abundance. I've actually decided to only do stories about people on ice rinks.
Using seglin's walk ruler and onion skin trick has really done wonders for my walk cycles as well. Dare I say, they're almost fun to do now!sargumphigaus wrote:The only down side is that your character "chickenlegs" from time to time. It's a little frustrating, but it can be fixed.
Probably a lot funner than the way I do it.Danimal wrote:Using seglin's walk ruler and onion skin trick has really done wonders for my walk cycles as well. Dare I say, they're almost fun to do now!