Great expressions with the head turns, really well done
Re: Full Rig "walk cycle +"
Posted: Thu Feb 27, 2014 8:21 am
by AmigaMan
Very nicely done. The acceleration into the run is quite difficult to do but you've managed to make it look very natural. You could add some point animation and translate the arms a little to give a bit of rotation to the chest. That's the thing with walk cycles though you can go on forever tweaking and refining.
Re: Full Rig "walk cycle +"
Posted: Thu Feb 27, 2014 4:19 pm
by wizaerd
It certainly impressed the hell outta me... Very nice and smooth. Although I thought the arms were a bit stiff in the run, and didn't bend nearly enough. But damn impressive...
Re: Full Rig "walk cycle +"
Posted: Thu Feb 27, 2014 4:32 pm
by VĂctor Paredes
Very cool and funny.
Personally I would like to see a little bit of exaggeration when the character stops. When she sticks the foot on the ground, the body should go forward a little bit because of the inertia, then she should go back (with some anticipation) to get the final position. I think her surprise would be accentuated and also we would feel the weight of the character.
Re: Full Rig "walk cycle +"
Posted: Thu Feb 27, 2014 5:44 pm
by 3deeguy
You have talentI
Re: Full Rig "walk cycle +"
Posted: Thu Feb 27, 2014 6:14 pm
by Danimal
Definitely looks very good.
Re: Full Rig "walk cycle +"
Posted: Thu Feb 27, 2014 8:05 pm
by neeters_guy
The walk and run mechanics need tweaking but the acting is my favorite part.
Re: Full Rig "walk cycle +"
Posted: Fri Feb 28, 2014 8:24 am
by ddrake
Decided to come back to this at the end of the night. Made a couple quick adjustments based on suggestions.
Landing looks a little better I think. Some things seem better with the cycles and then I think I made some other things worse, haha. Oh well. Been a fun little test sequence, but I should probably move on.
Re: Full Rig "walk cycle +"
Posted: Fri Feb 28, 2014 2:49 pm
by Danimal
I would have loved to see a "skid" on the landing at the end. Possibly with a skid sound effect. Then again, I'm a goofball so maybe don't listen to me.