Dam… its been a while since I posted anything lol. I guess thats the price you pay when you're trying to educate yourself. Anyway, enjoy.
Any questions? Hit me up.
Re: Bouncing Ball and then…...
Posted: Mon Mar 10, 2014 6:32 am
by hammerjammer
Hey tcmbeats
Good job, nice animation. I like the beat too. I checked out your YouTube channel after seeing that the you made the beat as well. Good stuff you have on there. I even Subscribed.
I just made a music video myself a couple of weeks ago. Music and animation by me. Our music styles differ a little, but its all good.
If you have time, check out my video on my Youtube channel with the link below.
Maybe then check out my YouTube animation channel page with the link at the bottom of this post. Thanks
HammerJammer
Re: Bouncing Ball and then…...
Posted: Mon Mar 10, 2014 1:48 pm
by Danimal
Looks great and follows the music well.
Re: Bouncing Ball and then…...
Posted: Tue Mar 11, 2014 12:20 am
by tcmbeats
@ hammerjammer and danimal thank you thank you
Re: Bouncing Ball and then…...
Posted: Tue Mar 11, 2014 12:54 am
by ddrake
Looks nice. Maybe your character could teach my characters some dance moves.
Lighting work looks really good, is the shading on the ball/head all done in AS? Radial gradient?
Also that was a fun look for the credit outtro that fit the music and dance style. Are those just a bunch of physics letters at the end?
Re: Bouncing Ball and then…...
Posted: Tue Mar 11, 2014 1:48 am
by tcmbeats
The ball/head was done in Anime Studio, but I didn't use the radial gradient effect because it was acting up.
I manually created the gradient using a circle shape + soft blur effect. That way I can control it anyway I want.
As far as the credits, a few things had to happen:
1.) Each letter has to be on its own layer with its own physics settings.
2.) I had to create a invisible wall for each side on its own layer to contain the letters. The setting has to be "non-moving object".
3.) I had to start the physics animation at a certain point and tweak the physics settings for every layer until I got the look I wanted.