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Bouncing Ball and then…...

Posted: Mon Mar 10, 2014 3:15 am
by tcmbeats
Dam… its been a while since I posted anything lol. I guess thats the price you pay when you're trying to educate yourself. Anyway, enjoy.

Any questions? Hit me up.


Re: Bouncing Ball and then…...

Posted: Mon Mar 10, 2014 6:32 am
by hammerjammer
Hey tcmbeats

Good job, nice animation. I like the beat too. I checked out your YouTube channel after seeing that the you made the beat as well. Good stuff you have on there. I even Subscribed.

I just made a music video myself a couple of weeks ago. Music and animation by me. Our music styles differ a little, but its all good.
If you have time, check out my video on my Youtube channel with the link below.

http://www.youtube.com/watch?v=vW3prRe4 ... jeYHBqqPow

Maybe then check out my YouTube animation channel page with the link at the bottom of this post. Thanks

HammerJammer

Re: Bouncing Ball and then…...

Posted: Mon Mar 10, 2014 1:48 pm
by Danimal
Looks great and follows the music well.

Re: Bouncing Ball and then…...

Posted: Tue Mar 11, 2014 12:20 am
by tcmbeats
@ hammerjammer and danimal thank you thank you

Re: Bouncing Ball and then…...

Posted: Tue Mar 11, 2014 12:54 am
by ddrake
Looks nice. Maybe your character could teach my characters some dance moves. :D
Lighting work looks really good, is the shading on the ball/head all done in AS? Radial gradient?

Also that was a fun look for the credit outtro that fit the music and dance style. Are those just a bunch of physics letters at the end?

Re: Bouncing Ball and then…...

Posted: Tue Mar 11, 2014 1:48 am
by tcmbeats
The ball/head was done in Anime Studio, but I didn't use the radial gradient effect because it was acting up.

I manually created the gradient using a circle shape + soft blur effect. That way I can control it anyway I want.

As far as the credits, a few things had to happen:
1.) Each letter has to be on its own layer with its own physics settings.
2.) I had to create a invisible wall for each side on its own layer to contain the letters. The setting has to be "non-moving object".
3.) I had to start the physics animation at a certain point and tweak the physics settings for every layer until I got the look I wanted.