Vector turn head revealing eyes-How?

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kitoliwa
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Joined: Tue Mar 11, 2014 10:47 am

Vector turn head revealing eyes-How?

Post by kitoliwa »

I have created a character in Anime Studio, I was wondering, how can I reveal/show her eyes (like in the picture attached in tinypic)? I turn her head to the right, revealing her nose, which is a vector layer behind her head... It is easy to do, when I animate her, I just move her nose from behind her head. However, I cannot hide her eyes in the same way I hid her nose and then reveal them. her eyes will show slowly on top of the head layer.... I don't know if there is a way to do this. Thanks!




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funksmaname
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Re: Vector turn head revealing eyes-How?

Post by funksmaname »

if the eye is in its own layer, you can put it below the head like the nose and then animate the layers position.
All of these layers must be within a group or bone layer. Then double click the parent group/bone layer to get up the layer settings and in the depth sort tab tick 'enable animated layer order'.

Now if you change layer order on frames other than 0 a keyframe with the layer order changes will be created on the parent group. This can be moved or deleted the same as any other keyframe.
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heyvern
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Re: Vector turn head revealing eyes-How?

Post by heyvern »

Probably many ways to do this.

My first thought would be to use masking. The drawing is very stylized and I wouldn't expect you need super realistic "3D".

Create a mask for the eyes and mouth using the head shape. Then just "slide" the eyes and mouth outside of that mask area creating a "fake" rotation behind the head.

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Lukas
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Re: Vector turn head revealing eyes-How?

Post by Lukas »

I often do it like this:
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