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Crashes every time I export
Posted: Tue May 20, 2014 7:07 am
by Hopper200456
Hey guys
So I'm trying to export my animation, but regardless of what settings and codec I use, it gets a run-time error before it starts.
It's really frustrating. Help?
Specifications:
-3650 Frames
-60 FPS
-1920x1080
-60 seconds long
Edit: Even if it's uncompressed!
Re: Crashes every time I export
Posted: Tue May 20, 2014 2:50 pm
by Nicohk92
Looking at your specs, It looks like a somewhat intensive task to begin with. What machine are you on?
Make sure you do the usual basic steps when you have issues with any program depending on your machine (reboot, repair pemission, trash prefs etc...)
Perhaps duplicate and rename the project and export the new one
have you tried exporting an image sequence?
Then i'd suggest you just troubleshoot in detail your project and proceed by elimination to pinpoint if there's a layer making the mess.
For ex, try exporting with images checked off or with sound muted to eliminate these causes. etc...
But I can't give expert opinion, which you can't expect without more details anyway.
Good luck
Re: Crashes every time I export
Posted: Tue May 20, 2014 2:52 pm
by Nicohk92
If you can render (cmd+R) and it produces a png, I don't see why you couldn't export an image sequence.
Re: Crashes every time I export
Posted: Tue May 20, 2014 3:13 pm
by Víctor Paredes
It's a huge video for only one file. In the future, I recommend you to divide your video in different files. For example, 10 seconds is a lot for one file (I almost never go beyond that duration) and plus you have 60 seconds at 60 fps. That's a lot. For new projects, it's better you create a storyboard and animatic first and divide your video in scenes, then create a file for each scene or take.
Right now, I'm working in a 25 seconds animation. I have 10 files for that short video, some of 4 seconds, other of 1½.
Is really necessary to have so many frames per second? 30 or 24 (even 12 for some projects) should be ok,unless you really need that 60 frames for a specific reason.
You can try exporting as image sequence. In the Export window chose PNG. It will save one image for each frame, you will need to create a video with that frames using another software (Quicktime can make it).
If that doesn't work, try the batch render instead (Cmd+B or Ctrl+B if you are in windows).
Re: Crashes every time I export
Posted: Tue May 20, 2014 3:52 pm
by Nicohk92
I had no idea there was a batch render. So just another way to export an image sequence just in case? neat!
I think you need quicktime 7 pro to do any kind of editing. There's always mpegstreamclip which is free and does the job.
Huge difference in saturation between quicktime and the latter when playing pro rez exports by the way. (nothing new but striking with asp)
Re: Crashes every time I export
Posted: Tue May 20, 2014 11:27 pm
by Hopper200456
So okay, I've taken some of your guys' advice, but I have yet to try everything.
Since making this thread I have tried two more times. I switch the resolution to 2560x1440 (this is what I want, but I figured it'd make it worse) and go figure it works better than when it was 1080p... For some reason.
Anyway I tried exporting it using Lagarith Lossless Codec (Yes, I know it's old and terrible, but sometimes it works for me so I always give it a try) as an AVI and that well... It crashed after "finishing" exporting, and I figured that it was broken. The file wouldn't play with Windows Media Player or any other video players I tried, so I figured it was lost. BUT, I just uploaded it to Google Drive (I use Drive as a test to see if it works for YouTube. They use the same type of compression, so if it works for GDrive, it works for YT) and it runs fine. No problems what so ever...
Before I uploaded it to Google Drive, though, I tried exporting as a MP4 using H.265 (or whatever it's called) and that LOOKED like it would work but in the end, it crashed, and wouldn't run (even when uploaded to Google Drive)
Anyway, I'm probably gonna stop trying since I have a version that will "work" in one way or another. Feel free to leave other suggestions for future reference and for others, though.
OH WAIT! Could I have exported it all 10 seconds at a time and then put them together? Would that have been a better idea?
Re: Crashes every time I export
Posted: Wed May 21, 2014 12:58 am
by Nicohk92
I hope you don't mean to say that final output is youtube.
Cause 2560x1440 at 60fps makes no sense to me whatsoever. I just checked and yes youtube seems to be taking these specs but who in the world watches youtube at such resolution. I'm already happy when my internet allows to play 1080p without buffering every 2 secs, I wouldn't even think of going higher. And as for 60fps, I don't see how it benefits a 2d animation video. Please explain.
Have you tried exporting as image sequence. That's the main suggestion. Try it it before going on a wild goose chase.
But it seems to me at least, that you should reconsider your needs.
Re: Crashes every time I export
Posted: Wed May 21, 2014 1:55 am
by Hopper200456
Nicohk92 wrote:
Cause 2560x1440 at 60fps makes no sense to me whatsoever. I just checked and yes youtube seems to be taking these specs but who in the world watches youtube at such resolution. I'm already happy when my internet allows to play 1080p without buffering every 2 secs, I wouldn't even think of going higher. And as for 60fps, I don't see how it benefits a 2d animation video. Please explain.
But it seems to me at least, that you should reconsider your needs.
I know that it doesn't make since for YouTube, but it's more for outside of YouTube. YouTube is just my current goal for the moment.
It's also for experience. Animating at 60 FPS takes some getting used to when you would only animate at 24 FPS (not as much as I thought, but still, there's some).
If I ever start taking animation jobs (which I would like to) I want to be ready to meet the employers needs.
And also I'm super picky and peculiar when it comes to video specs.
Re: Crashes every time I export
Posted: Wed May 21, 2014 2:44 am
by Nicohk92
Well that's my point. I can't see a situation where an employer would ask you 60fps.
It's not the more the better. Ever wondered why 24fps looks better than 30 by the way?
High frame rate is usually used in video either to be able to make smooth slow-mos in post, or to shoot sporting events and other types of action. (and The Hobbit at 50fps looked like sh... if you ask me)
I have never been asked 60fps my whole life. It's just not TV standards.
As for your image size. Seldom have I been asked to deliver more than 1080P (maybe once), and don't worry, even though technology is developing and screen sizes are increasing fast, by the time you're ever required 2k or more you will already have learned the ropes.
If you were truly picky about video specs, you would choose the most adapted to your needs (you don't bring a grenade launcher to a close range gun fight).
You're wasting time you could be putting in your actual creation.
Then again no-one is omniscient and if someone here knows any significant use to outputting 60fps in animation, I'd be happy to learn something.