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Dial bone rotates layer around the frame? Hmmm...help.

Posted: Tue May 20, 2014 6:13 pm
by Daners
So I created 2 Dial bones for my character head. one of them works fine which moves the pupils around, the bottom one I want to open and shut the eye lids. However the bone keeps binding to the eye lid layer in a strange way, where when I go to create the action for the dial, as I move it from one side to the other, the eye lids rotate around the frame. I have the bone strength set to 0. Anybody know why this is happening?

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Re: Dial bone rotates layer around the frame? Hmmm...help.

Posted: Sat May 24, 2014 6:08 am
by eric1223
from the way your screen shot looks, It looks like you've bounded your eyelid layer to your SB.