Smart bones - I get different interpolations when animatin
Posted: Thu Jun 19, 2014 4:46 pm
Hi,
I have tried this a few times, always starting from scratch, with different characters.
First, I create the smart bone actions, and test them carefully.
They look beautiful, and totally flawless.
Then, I go to the main timeline.
When I test it at frame zero, everything works just like in the smart bone action timelines.
But, when I start animating, that is, I create animation keyframes, the point interpolations look totally awful and don't work the way they are supposed to.
Again, at frame 0, the interpolations behave exactly the way I have designed them.
Then, on keyframes (and interpolated frames) it does something totally different.
I am sure it must be something I am doing wrong, but I can find it.
Any ideas what I am doing wrong?
Thanks.
I have tried this a few times, always starting from scratch, with different characters.
First, I create the smart bone actions, and test them carefully.
They look beautiful, and totally flawless.
Then, I go to the main timeline.
When I test it at frame zero, everything works just like in the smart bone action timelines.
But, when I start animating, that is, I create animation keyframes, the point interpolations look totally awful and don't work the way they are supposed to.
Again, at frame 0, the interpolations behave exactly the way I have designed them.
Then, on keyframes (and interpolated frames) it does something totally different.
I am sure it must be something I am doing wrong, but I can find it.
Any ideas what I am doing wrong?
Thanks.