How do I make 2 bone structures interact ?
Posted: Fri Oct 03, 2014 1:49 pm
Not sure if that makes sense but I have 2 objects in a scene.
There's 1 bone layer containing 2 individial bonesets. One for each object. There's no parent relationship between the 2 bonesets.
A hand of boneset1 is supposed to grab/hold an arm from boneset 2.
The idea is to move the armbone from boneset2 so that the handbone from boneset1 follows it, no matter how I move the arm ... following the angle and such.
I have tried using target bones but that is not working because the hand jumps around all over the place.
Also, I have tried using the Angle and Position control bones but nothing happens there (it doesn't look like that works if the bones are from individual bonesets). It works fine if you have only 1 boneset.
Currently I haven't found a way to do this and I am manually placing/turning each boneset individually which takes a lot more time... would be great if there's a known way to do this that I am missing.
I read something similar in an old post but can't get it to work... it might no longer be relevant since that post was from 2007 (viewtopic.php?p=46903)
Thanks,
-Kim.
There's 1 bone layer containing 2 individial bonesets. One for each object. There's no parent relationship between the 2 bonesets.
A hand of boneset1 is supposed to grab/hold an arm from boneset 2.
The idea is to move the armbone from boneset2 so that the handbone from boneset1 follows it, no matter how I move the arm ... following the angle and such.
I have tried using target bones but that is not working because the hand jumps around all over the place.
Also, I have tried using the Angle and Position control bones but nothing happens there (it doesn't look like that works if the bones are from individual bonesets). It works fine if you have only 1 boneset.
Currently I haven't found a way to do this and I am manually placing/turning each boneset individually which takes a lot more time... would be great if there's a known way to do this that I am missing.
I read something similar in an old post but can't get it to work... it might no longer be relevant since that post was from 2007 (viewtopic.php?p=46903)
Thanks,
-Kim.