At last

Want to share your Moho work? Post it here.

Moderators: Víctor Paredes, Belgarath, slowtiger

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cableon
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At last

Post by cableon »

Hi everyone!
I, for once, will not share unorthodox 12fps animation made with ASP here, but real vectorial attempts. :)
Been practicing for a little while now, and to be true Victor Paredes's very stimulating webinars have helped a lot. Huge thanks to him!
No Youtube videos yet, but a temporary series of animated gifs :
http://www.ronald-grandpey.net/?Waves
http://www.ronald-grandpey.net/?Campfire
http://www.ronald-grandpey.net/?Don-t-Ask
http://www.ronald-grandpey.net/?Dive
Hoping those few first attempts will somewhat look comforting to those of you who did not understand why I insisted on working on ASP : everything happens in due time! :)
Back to work, still got a lot of progress to make...
Thanks for your patience & kind advice.
ruscular3d
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Re: At last

Post by ruscular3d »

Those are really good first attempt, I suspect that animation in general isn't too new to you! Or you are a incredible fast l
earner
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cableon
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Re: At last

Post by cableon »

Oh, perhaps should I have been more explicit about former "12fps animations" indeed : I have actually been working as a freelance animator for 10 years (started from scratch in 2004), although in a more traditional way, with a handmade lightboard, pencils and paper, and have more recentely switched to "halfway vectorial" animation, including 2D stopmotion elements.
Those are actually my first fully vectorial attempts, after 6 monthes of inconstant practising (I am also a cartoonist and illustrator).
Here is an overview of my former works :
http://www.ronald-grandpey.net/?animations
Thanks for your encouraging feedback however! :)

PS - Would anyone know how to avoid appearing/vanishing fishes in the background of the dive sequence above please ? I cannot seem to find the proper setting for that particle layer. Thanks again!
Danimal
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Re: At last

Post by Danimal »

Looks incredible and the appearing/disappearing fish caught me eye, but I'm not at my home computer with AS on it so I can't check right now. Hopefully someone can chime in.
~Danimal
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baphomet
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Re: At last

Post by baphomet »

I love your work! Really great!
Check out my Twitter for work from now and the past: -> http://www.twitter.com/sceafa78
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cableon
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Re: At last

Post by cableon »

Thanks a lot Danimal and Baphomet!! :)

As for the particle issue, my current layer settings are set the following way :

Lifetime : 240 (for a total sequence lentgh of 240 frames)
Velocity : 0
Velocity spread : 0
Damping : 0
On at start : checked
Full speed start : checked
All other parameters (orient particles, free-floating, evenly spaced) are unchecked.
Spread : 20
Rate : 0

I couldn't notice any difference with the randomize playback option checked though, and still wonder how to solve this...

Thanks again for your kind feedback!
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baphomet
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Re: At last

Post by baphomet »

I'll look into the settings dear Cableon. And let you know if I find anything that could be of any help regarding to your problem.

By the way, would you be interested in becoming member of a team I am creating at the moment, to do a pilot for an animated cartoon series? PM me or look at this topic when interested: -> viewtopic.php?f=16&t=26553
Check out my Twitter for work from now and the past: -> http://www.twitter.com/sceafa78
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synthsin75
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Re: At last

Post by synthsin75 »

cableon wrote:As for the particle issue, my current layer settings are set the following way :

Lifetime : 240 (for a total sequence lentgh of 240 frames)
Velocity : 0
Velocity spread : 0
Damping : 0
On at start : checked
Full speed start : checked
All other parameters (orient particles, free-floating, evenly spaced) are unchecked.
Spread : 20
Rate : 0

I couldn't notice any difference with the randomize playback option checked though, and still wonder how to solve this...
Your lifetime is too short. If your particles start at full speed, some of that lifetime will already be used up when the animation starts. I'd probably double the lifetime and simply increase the particle count to get the desired density of the school.
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cableon
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Re: At last

Post by cableon »

Thanks Synthsin75!
Wouldn't there be any other way to proceed than make the sequence longer and increase the number of particles however ? For instance by making the particles' lifetime itself a bit longer ?
It seemed to me, from former works, that there might be a specific parameter to set, but couldn't find it again in the ASP10 manual, nor by tweaking my particle layer settings...
Thanks for your advice though! I am going to try and put your advice into practice on a separate, lighter test-sequence, that will take less time to render.
Any additional clues to set a layer with "constant" particles will be very welcome as well! :)
And thanks again for your kind feedback!
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synthsin75
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Re: At last

Post by synthsin75 »

cableon wrote:Thanks Synthsin75!
Wouldn't there be any other way to proceed than make the sequence longer and increase the number of particles however ? For instance by making the particles' lifetime itself a bit longer ?
I didn't say "make the sequence longer", I said make the particle lifetime longer.
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cableon
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Re: At last

Post by cableon »

Oops. Sorry Synthsin, it was late... :lol:
Thanks a lot!!
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cableon
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Re: At last

Post by cableon »

And it works! Thanks a lot Synthsync!!
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3deeguy
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Re: At last

Post by 3deeguy »

cableon, I've admired your work online. I haven't seen anything else quite like it. Glad to see you in the forum. You may be able to get close to that style of animation with AS.
Cheers, Larry
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cableon
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Re: At last

Post by cableon »

A 1,000 thanks 3deeguy!!! :D
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