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Masking isn't working in the viewport

Posted: Sun Oct 05, 2014 11:37 am
by parseh
Image

Here's the anme file:
https://copy.com/E6YR92YszKj9qPR3

Re: Masking isn't working in the viewport

Posted: Sun Oct 05, 2014 11:40 am
by jahnocli
You have to render to see masking results (assuming the masking is set up correctly).

Re: Masking isn't working in the viewport

Posted: Sun Oct 05, 2014 11:47 am
by parseh
But it does work in Selgin's models. Not sure what's wrong with my rig!
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Re: Masking isn't working in the viewport

Posted: Sun Oct 05, 2014 1:29 pm
by hayasidist
your character has nested masking - both head and the outer bone layer (layer12) are set up to be masking groups. As jahnocli says, you do need to render to see the results in these "complex" masking situations (yeah - it's a pain!). Selgin's pirate just has simple masking -- if you turn off GROUP masking in your head and layer12 groups the viewport shows you what you're expecting (and that's what the pirate has). I haven't looked into why you want masking at all 3 levels - but if you don't need it...

hope that helps!

Re: Masking isn't working in the viewport

Posted: Sun Oct 05, 2014 1:33 pm
by parseh
I didn't know that! Thank you