question re: Smartbones plus timeline - Solved
Posted: Mon Oct 27, 2014 11:10 pm
I am rigging a character's head turn to a smart bone. In the manual it says that it is possible to increase the number of frames a smart bone action takes, and modify the action by inserting new keyframes, after having increased the duration of the smart bone's turn
I seem to be unable to change the amount of frames taken by the smart bone's turn without losing the in-betweens.
The problem occurs when I am in the action window, with the blue timeline, and I drag the keyframe that represents the "finished head-turn" position forward down the timeline. The rig will "snap" from position to position without passing through the in-betweens. As if it was set to "step" interpolation, instead of linear. Often, but not always, this will affect animation on the mainline as well.
I seem to be unable to change the amount of frames taken by the smart bone's turn without losing the in-betweens.
The problem occurs when I am in the action window, with the blue timeline, and I drag the keyframe that represents the "finished head-turn" position forward down the timeline. The rig will "snap" from position to position without passing through the in-betweens. As if it was set to "step" interpolation, instead of linear. Often, but not always, this will affect animation on the mainline as well.