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shoulders + body

Posted: Tue Oct 28, 2014 8:29 pm
by TheMinahBird
What I'm getting is this:
Image

I want it to.. not do this. Heh.
However I prefer it to overlap the body. Like down below. But as it turns.. In many angles or y'know just around.

Image

Is there anyway to achieve this? Oh, and I like it tapered off.

Thanksin advance. (sorry that I'm such a moron).

Re: shoulders + body

Posted: Tue Oct 28, 2014 8:54 pm
by Droxon
Your images are broken, fix them so we can understand the issue. cheers!

Re: shoulders + body

Posted: Wed Oct 29, 2014 3:08 am
by TheMinahBird

Re: shoulders + body

Posted: Wed Oct 29, 2014 4:46 am
by saintbe
Make a smartbone action on your armbone.
In the action you can adjust the points and align them to the shoulder so they don't seem out of place as you move the arm around.

It is explained well in this link



Hope it helps.
-Kim.

Re: shoulders + body

Posted: Wed Oct 29, 2014 8:52 am
by sbtamu
A simple example I just made. This might help you get started.
https://www.dropbox.com/s/97526cxakfyj7lj/arm.anme?dl=0

Re: shoulders + body

Posted: Wed Oct 29, 2014 3:09 pm
by TheMinahBird
Yours seems to be a blank slate? For experimenting or.. ?

Re: shoulders + body

Posted: Wed Oct 29, 2014 5:15 pm
by sbtamu
TheMinahBird wrote:Yours seems to be a blank slate? For experimenting or.. ?
Just an example for you too see how smart bones work.

Re: shoulders + body

Posted: Wed Oct 29, 2014 5:17 pm
by TheMinahBird
Oh I see! It's so clean and smooth, I didn't even notice. ^^

Re: shoulders + body

Posted: Wed Oct 29, 2014 5:24 pm
by sbtamu
TheMinahBird wrote:Oh I see! It's so clean and smooth, I didn't even notice. ^^
Open up the action window and look at what I did. I know it is a rough facsimile but it should aide you showing how to rotate the bones and moving points around along with curves.

Re: shoulders + body

Posted: Wed Oct 29, 2014 6:11 pm
by TheMinahBird
I see you have a B1 and a B1(2) or something like that in a sense.

So these two are on the same bone? But never collide or screw up?

Re: shoulders + body

Posted: Wed Oct 29, 2014 6:36 pm
by sbtamu
TheMinahBird wrote:I see you have a B1 and a B1(2) or something like that in a sense.

So these two are on the same bone? But never collide or screw up?
Yes, I usually use 4 seconds on the action time line and adjust the points as needed from 0-4 seconds. B1 is the arm moving away from the body from the at rest position, B1,2 is the same bone moving in front of the body from the at rest position. Once you understand how this works you be able to do some amazing stuff.

Re: shoulders + body

Posted: Wed Oct 29, 2014 7:08 pm
by TheMinahBird
I see, I'll try to get the hang of it by studying yours more immensely. :!:

Re: shoulders + body

Posted: Wed Oct 29, 2014 8:58 pm
by TheMinahBird
I think I screwed it up, do you have any tips on how detailed or how many points I can do in just one arm to make a 180 turn? Or must I split it like how you do? Doing two 90 turns? Because mine are crossing or one is just more dominant when turning the arm.

The other won't work while one will, is what I'm saying.

Re: shoulders + body

Posted: Wed Oct 29, 2014 11:30 pm
by neeters_guy
Try placing a circle guide at the bone base, and constructing the body and arm to match the circle:

Image

Re: shoulders + body

Posted: Thu Oct 30, 2014 3:08 am
by TheMinahBird
Ah! Ok! I did that with the arm, elbow joints, I thought it wouldn't work with the body because of the size and etc. But thanks!