problem with masking
Posted: Sun Jan 11, 2015 12:03 pm
Hi!
I have a problem with masking. I want to do lightning in a scene. What I do is basically this:
I make a totaly black layer above all other layers for the darkness and mask it. Then I subtract all lights from it. So only the lighted spots are visible and the rest is black. To this point there is no problem. The problem are the lightsources itself. They consist of multiple layers organised in a group. That allows me to move them as a unit. To visualize that:
I now need to substract the light layer from the black layer but the lamp body have to rendered normally. Is this possible?
Or are there other ways to achieve this?
Thank you!
I have a problem with masking. I want to do lightning in a scene. What I do is basically this:
I make a totaly black layer above all other layers for the darkness and mask it. Then I subtract all lights from it. So only the lighted spots are visible and the rest is black. To this point there is no problem. The problem are the lightsources itself. They consist of multiple layers organised in a group. That allows me to move them as a unit. To visualize that:
Code: Select all
- Mask group
- black layer
- Lightsorce group (lamp)
- lamp body
- light
- rest of the scene
Or are there other ways to achieve this?
Thank you!